moved some Matrix and Transform functionality into header files
git-svn-id: svn://anubis/fart/trunk@310 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -206,49 +206,6 @@ Matrix & Matrix::operator*=(const Matrix & other)
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return (*this);
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}
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Matrix operator*(const Matrix & m1, const Matrix & m2)
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{
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Matrix res;
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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res[i][j] = m1[i][0] * m2[0][j]
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+ m1[i][1] * m2[1][j]
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+ m1[i][2] * m2[2][j]
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+ m1[i][3] * m2[3][j];
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}
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}
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return res;
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}
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/* transform a point */
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Vector operator*(const Matrix & m, const Vector & v)
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{
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Vector res;
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for (int i = 0; i < 3; i++)
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{
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res[i] = m[i][0] * v[0]
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+ m[i][1] * v[1]
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+ m[i][2] * v[2]
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+ m[i][3]; /* v[3] is implicitly 1.0 */
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}
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return res;
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}
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/* transform a direction */
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Vector operator%(const Matrix & m, const Vector & v)
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{
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Vector res;
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for (int i = 0; i < 3; i++)
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{
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res[i] = m[i][0] * v[0]
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+ m[i][1] * v[1]
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+ m[i][2] * v[2];
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}
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return res;
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}
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bool operator==(const Matrix & m1, const Matrix & m2)
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{
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for (int i = 0; i < 4; i++)
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@ -17,6 +17,49 @@ class Matrix
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Matrix getInverse();
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Matrix & operator*=(const Matrix & other);
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Matrix operator*(const Matrix & m2) const
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{
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Matrix res;
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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res[i][j] = m_matrix[i][0] * m2.m_matrix[0][j]
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+ m_matrix[i][1] * m2.m_matrix[1][j]
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+ m_matrix[i][2] * m2.m_matrix[2][j]
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+ m_matrix[i][3] * m2.m_matrix[3][j];
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}
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}
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return res;
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}
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/* transform a point */
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Vector operator*(const Vector & v)
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{
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Vector res;
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for (int i = 0; i < 3; i++)
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{
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res[i] = m_matrix[i][0] * v[0]
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+ m_matrix[i][1] * v[1]
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+ m_matrix[i][2] * v[2]
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+ m_matrix[i][3]; /* v[3] is implicitly 1.0 */
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}
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return res;
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}
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/* transform a direction */
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Vector operator%(const Vector & v)
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{
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Vector res;
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for (int i = 0; i < 3; i++)
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{
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res[i] = m_matrix[i][0] * v[0]
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+ m_matrix[i][1] * v[1]
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+ m_matrix[i][2] * v[2];
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}
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return res;
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}
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protected:
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double m_matrix[4][4];
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double m_inverse[4][4];
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@ -25,9 +68,6 @@ class Matrix
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void calculateInverse();
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};
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Matrix operator*(const Matrix & m1, const Matrix & m2);
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Vector operator*(const Matrix & m, const Vector & v); /* transform point */
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Vector operator%(const Matrix & m, const Vector & v); /* transform direction */
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bool operator==(const Matrix & m1, const Matrix & m2);
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std::ostream & operator<<(std::ostream & out, const Matrix & m);
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@ -2,17 +2,6 @@
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#include "Transform.h"
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#include <math.h>
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Transform::Transform()
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{
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}
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Transform Transform::getInverse()
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{
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Transform inv;
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inv.m_matrix = m_matrix.getInverse();
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return inv;
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}
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void Transform::lookAt(const Vector & eye,
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const Vector & focus,
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const Vector & up)
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@ -81,33 +70,3 @@ void Transform::scale(double xs, double ys, double zs)
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t[2][2] = zs;
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m_matrix *= t;
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}
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Vector Transform::transform_point(const Vector & v)
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{
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return m_matrix * v;
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}
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Vector Transform::transform_direction(const Vector & v)
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{
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return m_matrix % v;
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}
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Vector Transform::transform_normal(const Vector & v)
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{
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return (m_matrix % v).normalize();
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}
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Ray Transform::transform_ray(const Ray & r)
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{
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Vector newPosition = m_matrix * r.getOrigin();
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Vector newDirection = m_matrix % r.getDirection();
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Ray res(newPosition, newDirection);
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return res;
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}
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Transform Transform::operator*(const Transform & other) const
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{
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Transform t;
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t.m_matrix = m_matrix * other.m_matrix;
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return t;
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}
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@ -11,8 +11,13 @@
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class Transform
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{
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public:
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Transform();
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Transform getInverse();
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Transform getInverse()
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{
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Transform inv;
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inv.m_matrix = m_matrix.getInverse();
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return inv;
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}
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void lookAt(const Vector & eye,
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const Vector & focus,
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const Vector & up);
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@ -32,16 +37,36 @@ class Transform
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scale((*vec)[0], (*vec)[1], (*vec)[2]);
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}
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Matrix & getMatrix() { return m_matrix; }
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Vector transform_point(const Vector & v);
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Vector transform_direction(const Vector & v);
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Vector transform_normal(const Vector & v);
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Ray transform_ray(const Ray & r);
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Transform operator*(const Transform & other) const;
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Vector transform_point(const Vector & v)
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{
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return m_matrix * v;
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}
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Vector transform_direction(const Vector & v)
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{
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return m_matrix % v;
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}
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Vector transform_normal(const Vector & v)
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{
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return (m_matrix % v).normalize();
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}
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Ray transform_ray(const Ray & r)
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{
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return Ray(m_matrix * r.getOrigin(), m_matrix % r.getDirection());
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}
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Transform operator*(const Transform & other) const
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{
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Transform t;
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t.m_matrix = m_matrix * other.m_matrix;
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return t;
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}
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protected:
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Matrix m_matrix;
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};
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#endif
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