bool sub-objects using relative coordinates, shape definitions using relative coordinates, this allows transform blocks in each, and shape references to combine absolute transform with the relative transform
git-svn-id: svn://anubis/fart/trunk@287 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -532,6 +532,7 @@ refptr<Shape> Scene::processBool(refptr<Node> node)
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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m_transforms.push(Transform());
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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@ -559,11 +560,6 @@ refptr<Shape> Scene::processBool(refptr<Node> node)
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{
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processShapeDefinition(*it);
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}
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else
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{
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cerr << "Error: unknown boolean object item" << endl;
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exit(3);
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}
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}
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if (shapes.size() < 2)
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@ -589,8 +585,9 @@ refptr<Shape> Scene::processBool(refptr<Node> node)
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if ( ! material.isNull() )
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shape->setMaterial(material);
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shape->setTransform(m_transforms.top());
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m_transforms.pop();
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shape->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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@ -715,7 +712,7 @@ refptr<Shape> Scene::processShapeRef(refptr<Node> node)
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!= m_shape_definitions.end())
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{
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refptr<Shape> shape = m_shape_definitions[node->getString()]->clone();
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shape->setTransform(m_transforms.top());
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shape->setTransform(m_transforms.top() * shape->getTransform());
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return shape;
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}
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cerr << "Error: no shape definition for '" << node->getString()
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@ -766,6 +763,8 @@ bool Scene::processTransforms(refptr<Node> node)
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void Scene::processShapeDefinition(refptr<Node> node)
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{
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m_transforms.push(Transform());
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m_shape_definitions[node->getString()]
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= processShape(node->getChildren()[0]);
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m_transforms.pop();
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}
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@ -31,9 +31,10 @@ Intersect::Intersect(const vector< refptr<Shape> > & shapes)
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Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ray)
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{
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
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BoolIntersectionList merged(res1, res2, ray.getOrigin());
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Ray ray_inv = m_inverse.transform_ray(ray);
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray_inv);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray_inv);
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BoolIntersectionList merged(res1, res2, ray_inv.getOrigin());
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IntersectionList res;
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bool in1 = false, in2 = false;
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@ -45,7 +46,7 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
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i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool back = dot < 0.0;
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bool left = merged[i].left;
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if (back)
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@ -65,7 +66,7 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
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for (int i = 0, sz = merged.size(); i < sz; i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool front = dot > 0.0;
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bool left = merged[i].left;
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if (front)
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@ -78,7 +79,7 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
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{
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/* we found an intersection point with the boolean object */
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in_bool = true;
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res.add( merged[i].intersection );
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res.add( merged[i].intersection.transform(m_transform) );
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}
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}
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else
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@ -86,7 +87,7 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
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if (in_bool && in1 && in2)
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{
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/* we found an intersection point with the boolean object */
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res.add( merged[i].intersection );
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res.add( merged[i].intersection.transform(m_transform) );
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}
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if (left)
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in1 = false;
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@ -29,6 +29,12 @@ class Shape
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refptr<Shape> shape;
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Vector position;
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Vector normal;
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Intersection transform(Transform & t)
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{
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return Intersection(shape,
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t.transform_point(position),
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t.transform_normal(normal));
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}
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};
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class BoolIntersection
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{
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@ -103,10 +109,10 @@ class Shape
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const Ray & ray) = 0;
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virtual refptr<Shape> clone() = 0;
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void setTransform(Transform & t)
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void setTransform(const Transform & t)
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{
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m_transform = t;
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m_inverse = t.getInverse();
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m_inverse = m_transform.getInverse();
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}
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Transform & getTransform() { return m_transform; }
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@ -31,9 +31,10 @@ Subtract::Subtract(const vector< refptr<Shape> > & shapes)
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Shape::IntersectionList Subtract::intersect(refptr<Shape> _this, const Ray & ray)
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{
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
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BoolIntersectionList merged(res1, res2, ray.getOrigin());
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Ray ray_inv = m_inverse.transform_ray(ray);
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray_inv);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray_inv);
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BoolIntersectionList merged(res1, res2, ray_inv.getOrigin());
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IntersectionList res;
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bool in1 = false, in2 = false;
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@ -45,7 +46,7 @@ Shape::IntersectionList Subtract::intersect(refptr<Shape> _this, const Ray & ray
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i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool back = dot < 0.0;
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bool left = merged[i].left;
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if (back)
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@ -65,7 +66,7 @@ Shape::IntersectionList Subtract::intersect(refptr<Shape> _this, const Ray & ray
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for (int i = 0, sz = merged.size(); i < sz; i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool front = dot > 0.0;
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bool left = merged[i].left;
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if (left)
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@ -81,7 +82,7 @@ Shape::IntersectionList Subtract::intersect(refptr<Shape> _this, const Ray & ray
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Intersection i = bi.intersection;
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if ( ! left ) /* if this point came from object B (A - B) */
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i.normal = - i.normal;
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res.add(i);
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res.add(i.transform(m_transform));
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}
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else if (in_bool && !(in1 && !in2))
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{
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@ -91,7 +92,7 @@ Shape::IntersectionList Subtract::intersect(refptr<Shape> _this, const Ray & ray
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Intersection i = bi.intersection;
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if ( ! left ) /* if this point came from object B (A - B) */
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i.normal = - i.normal;
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res.add(i);
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res.add(i.transform(m_transform));
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in_bool = false;
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}
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}
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@ -32,9 +32,10 @@ Union::Union(const vector< refptr<Shape> > & shapes)
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Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
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{
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
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BoolIntersectionList merged(res1, res2, ray.getOrigin());
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Ray ray_inv = m_inverse.transform_ray(ray);
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray_inv);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray_inv);
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BoolIntersectionList merged(res1, res2, ray_inv.getOrigin());
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IntersectionList res;
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bool in1 = false, in2 = false;
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@ -46,7 +47,7 @@ Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
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i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool back = dot < 0.0;
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bool left = merged[i].left;
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if (back)
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@ -66,7 +67,7 @@ Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
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for (int i = 0, sz = merged.size(); i < sz; i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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double dot = - (ray_inv.getDirection() % normal);
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bool front = dot > 0.0;
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bool left = merged[i].left;
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if (front)
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@ -79,7 +80,7 @@ Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
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{
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/* we found an intersection point with the boolean object */
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in_bool = true;
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res.add( merged[i].intersection );
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res.add( merged[i].intersection.transform(m_transform) );
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}
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}
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else
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@ -91,7 +92,7 @@ Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
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if (in_bool && !(in1 || in2))
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{
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/* we found an intersection point with the boolean object */
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res.add( merged[i].intersection );
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res.add( merged[i].intersection.transform(m_transform) );
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in_bool = false;
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}
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}
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@ -104,3 +104,10 @@ Ray Transform::transform_ray(const Ray & r)
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Ray res(newPosition, newDirection);
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return res;
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}
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Transform Transform::operator*(const Transform & other) const
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{
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Transform t;
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t.m_matrix = m_matrix * other.m_matrix;
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return t;
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}
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@ -36,6 +36,7 @@ class Transform
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Vector transform_direction(const Vector & v);
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Vector transform_normal(const Vector & v);
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Ray transform_ray(const Ray & r);
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Transform operator*(const Transform & other) const;
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protected:
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Matrix m_matrix;
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