added Scene::processNode() and Scene::processChildren()

git-svn-id: svn://anubis/fart/trunk@126 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-02-18 01:10:57 +00:00
1 parent 30932d00e9
commit b9cc1fe9f9
5 files changed
+52 -13

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+1
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@@ -12,6 +12,7 @@ class Node
virtual ~Node();
void addChild(refptr<Node> child) { m_children.push_back(child); }
void addChildren(refptr<Node> other);
std::vector< refptr<Node> > & getChildren() { return m_children; }
virtual int getInteger() { return 0; }
virtual double getNumber() { return 0.0; }
+2 -3
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@@ -113,9 +113,8 @@ box_item: SIZE vector {
;
camera: CAMERA LCURLY camera_items RCURLY {
Vector default_position(0, -1, 0);
Vector default_look_at(0, 0, 0);
Vector default_up(0, 0, 1);
$$ = new CameraNode();
$$->addChildren($3);
}
;