added Scene::processNode() and Scene::processChildren()
git-svn-id: svn://anubis/fart/trunk@126 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -12,6 +12,7 @@ class Node
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virtual ~Node();
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void addChild(refptr<Node> child) { m_children.push_back(child); }
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void addChildren(refptr<Node> other);
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std::vector< refptr<Node> > & getChildren() { return m_children; }
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virtual int getInteger() { return 0; }
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virtual double getNumber() { return 0.0; }
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+2
-3
@@ -113,9 +113,8 @@ box_item: SIZE vector {
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;
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camera: CAMERA LCURLY camera_items RCURLY {
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Vector default_position(0, -1, 0);
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Vector default_look_at(0, 0, 0);
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Vector default_up(0, 0, 1);
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$$ = new CameraNode();
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$$->addChildren($3);
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}
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;
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