added the_Color to Node, material gathering AMBIENT, DIFFUSE, SPECULAR color values
git-svn-id: svn://anubis/fart/trunk@103 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -7,5 +7,6 @@ Material::Material()
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{
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m_diffuse_color = Color::white;
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m_specular_color = Color::white;
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m_shininess = 50;
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m_shininess = 50.0;
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m_reflectance = 0.0;
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}
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@@ -33,11 +33,15 @@ class Material
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void setShininess(double shininess) { m_shininess = shininess; }
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double getShininess() const { return m_shininess; }
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void setReflectance(double reflectance) { m_reflectance = reflectance; }
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double getReflectance() const { return m_reflectance; }
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protected:
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Color m_ambient_color;
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Color m_diffuse_color;
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Color m_specular_color;
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double m_shininess;
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double m_reflectance;
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};
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#endif
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