added the_Color to Node, material gathering AMBIENT, DIFFUSE, SPECULAR color values

git-svn-id: svn://anubis/fart/trunk@103 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-02-12 03:07:22 +00:00
parent 8a112009a6
commit c136bda827
6 changed files with 83 additions and 10 deletions

View File

@ -7,5 +7,6 @@ Material::Material()
{
m_diffuse_color = Color::white;
m_specular_color = Color::white;
m_shininess = 50;
m_shininess = 50.0;
m_reflectance = 0.0;
}

View File

@ -33,11 +33,15 @@ class Material
void setShininess(double shininess) { m_shininess = shininess; }
double getShininess() const { return m_shininess; }
void setReflectance(double reflectance) { m_reflectance = reflectance; }
double getReflectance() const { return m_reflectance; }
protected:
Color m_ambient_color;
Color m_diffuse_color;
Color m_specular_color;
double m_shininess;
double m_reflectance;
};
#endif

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@ -32,9 +32,10 @@
-?[0-9]+ return DEC_NUMBER;
-?[0-9]*\.[0-9]+ return REAL_NUMBER;
ambient return AMBIENT;
box return BOX;
camera return CAMERA;
color return COLOR;
diffuse return DIFFUSE;
height return HEIGHT;
intersect return INTERSECT;
look_at return LOOKAT;
@ -47,6 +48,7 @@ reflectance return REFLECTANCE;
scene return SCENE;
shininess return SHININESS;
size return SIZE;
specular return SPECULAR;
sphere return SPHERE;
subtract return SUBTRACT;
union return UNION;

View File

@ -33,11 +33,12 @@ class Node
Node();
int type;
refptr<double> the_double;
refptr<Material> the_Material;
refptr<Node> the_Node;
refptr<Node> the_tail;
refptr<Material> the_Material;
refptr<Shape> the_Shape;
refptr<Vector> the_Vector;
refptr<Color> the_Color;
};
enum Node_Type
@ -78,9 +79,10 @@ enum Node_Type
%token DEC_NUMBER;
%token REAL_NUMBER;
%token AMBIENT;
%token BOX;
%token CAMERA;
%token COLOR;
%token DIFFUSE;
%token HEIGHT;
%token INTERSECT;
%token LOOKAT;
@ -93,6 +95,7 @@ enum Node_Type
%token SCENE;
%token SHININESS;
%token SIZE;
%token SPECULAR;
%token SPHERE;
%token SUBTRACT;
%token UNION;
@ -103,10 +106,24 @@ enum Node_Type
%%
scene: SCENE LCURLY scene_items RCURLY {
refptr<Node> node = $3;
while ( ! node.isNull() )
{
/* process this scene item */
refptr<Node> thisNode = node->the_Node;
node = node->the_tail;
}
}
;
boolean_items: shape shape boolean_items_more
boolean_items: shape shape boolean_items_more {
$$ = new Node();
$$->the_Node = $1;
$$->the_tail = new Node();
$$->the_tail->the_Node = $2;
$$->the_tail->the_tail = new Node();
$$->the_tail->the_tail->the_Node = $3;
}
;
boolean_items_more: /* empty */
@ -155,17 +172,57 @@ camera_item: POSITION vector {
intersect: INTERSECT LCURLY boolean_items RCURLY
;
material: MATERIAL LCURLY material_items RCURLY
material: MATERIAL LCURLY material_items RCURLY {
$$ = new Node();
refptr<Material> material = new Material();
refptr<Node> node = $3;
while ( ! node.isNull() )
{
switch (node->type)
{
case AMBIENT:
material->setAmbientColor(*node->the_Color);
break;
case DIFFUSE:
material->setDiffuseColor(* node->the_Color);
break;
case SPECULAR:
material->setSpecularColor(* node->the_Color);
break;
case SHININESS:
material->setShininess(* node->the_double);
break;
case REFLECTANCE:
material->setReflectance(* node->the_double);
break;
}
node = node->the_Node;
}
}
;
material_items: /* empty */
| material_item material_items
| material_item material_items {
$$ = new Node();
$$->the_Node = $1;
$$->the_tail = $2;
}
;
material_item: COLOR vector {
material_item: AMBIENT vector {
$$ = new Node();
$$->type = COLOR;
$$->the_Vector = $2->the_Vector;
$$->type = AMBIENT;
$$->the_Color = new Color(* $2->the_Vector);
}
| DIFFUSE vector {
$$ = new Node();
$$->type = DIFFUSE;
$$->the_Color = new Color(* $2->the_Vector);
}
| SPECULAR vector {
$$ = new Node();
$$->type = SPECULAR;
$$->the_Color = new Color(* $2->the_Vector);
}
| REFLECTANCE number {
$$ = new Node();

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@ -19,6 +19,13 @@ Color::Color(double r, double g, double b)
this->b = b;
}
Color::Color(const Vector & v)
{
r = v[0];
g = v[1];
b = v[2];
}
Color Color::operator*(const Color & other) const
{
Color result;

View File

@ -3,6 +3,7 @@
#define COLOR_H COLOR_H
#include <iostream>
#include "util/Vector.h"
class Color
{
@ -11,6 +12,7 @@ class Color
Color();
Color(double r, double g, double b);
Color(const Vector & v);
Color operator*(const Color & other) const;
Color operator*(double scale) const;