shapes returning transformed normals
git-svn-id: svn://anubis/fart/trunk@60 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -46,5 +46,6 @@ Shape::IntersectList Plane::intersect(const Ray & ray)
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Vector Plane::getNormalAt(const Vector & pt)
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{
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Vector normal(m_a, m_b, m_c);
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return normal.normalize();
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normal.normalize();
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return m_transform.transform_normal(normal);
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}
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@@ -41,5 +41,7 @@ Vector Sphere::getNormalAt(const Vector & pt)
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Vector pt_inv = m_inverse.transform_point(pt);
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Vector normal = pt_inv;
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return normal.normalize();
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normal.normalize();
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return m_transform.transform_normal(normal);
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}
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