updated extrudes scene, fixed Extrude objects to return backfaces so that boolean objects work properly
git-svn-id: svn://anubis/fart/trunk@280 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -3,14 +3,15 @@ scene
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{
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options
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{
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multisample 3
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ambient_occlusion 2
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multisample 2
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exposure 1.2
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}
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camera
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{
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position <0, -10, 10>
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look_at <0, 0, 1>
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look_at <0, 0, 2>
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}
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light { position <10, -12, 8> }
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@ -24,30 +25,29 @@ scene
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}
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}
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extrude
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subtract
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{
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polygon
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{
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<3, 0>
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<1, 1>
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<2, 3>
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<-1, 1>
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<-3, 2>
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<-2, -1>
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<-3, -3>
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<-1, -2>
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<1, -4>
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<1, -1>
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}
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offset 3
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extrude { ngon 5, 6 offset 2 }
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extrude { ngon 5, 5 offset 3 translate <0, 0, -0.5> }
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material { color <1, 0.7, 0> }
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translate <-3, 0, 0>
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}
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union
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{
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extrude
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{
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ngon 5, 2
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offset 1
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translate <4, 0, 0>
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ngon 6, 2
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offset 3 { scale 0.5 position <4, 0> }
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offset 3
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offset 1 { scale 0 }
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}
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extrude
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{
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ngon 6, 2
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offset 3 { scale 0.5 position <-4, 0> }
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offset 3
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offset 1 { scale 0 }
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}
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material { color <0, 0.9, 0.9> }
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}
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}
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@ -66,8 +66,6 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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Vector e1 = p2 - p1;
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Vector e2 = p3 - p2;
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Vector normal = (e1 * e2).normalize();
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if (ray_inv.getDirection() % normal < 0) /* skip backfaces */
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{
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double a = normal[0], b = normal[1], c = normal[2];
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double d = -(a * p1[0] + b * p1[1] + c * p1[2]);
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LinearSolver solver( a * ray_inv.getDirection()[0]
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@ -91,7 +89,6 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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}
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}
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}
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}
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distance += offset.distance;
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scale = scale.mult(offset.scale);
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shift += offset.shift;
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@ -99,8 +96,6 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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}
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double a = 0, b = 0, c = -1.0, d = 0.0;
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if (ray_inv.getDirection() % Vector(a, b, c) < 0)
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{
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LinearSolver solver( a * ray_inv.getDirection()[0]
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+ b * ray_inv.getDirection()[1]
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+ c * ray_inv.getDirection()[2],
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@ -123,12 +118,9 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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}
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}
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}
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}
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if (scale[0] > 0.0 && scale[1] > 0.0)
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{
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a = 0, b = 0, c = 1.0, d = -distance;
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if (ray_inv.getDirection() % Vector(a, b, c) < 0)
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{
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LinearSolver solver( a * ray_inv.getDirection()[0]
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+ b * ray_inv.getDirection()[1]
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+ c * ray_inv.getDirection()[2],
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@ -158,7 +150,6 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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}
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}
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}
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}
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sort(res.begin(), res.end(), IntersectListComparator(ray.getOrigin()));
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@ -3,7 +3,7 @@
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#include "Polygon.h"
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#define FP_EQUAL(x,y) (fabs((x)-(y)) < 1E-6)
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#define FP_EQUAL(x,y) (fabs((x)-(y)) < 1E-3)
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/*
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* from http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/
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@ -10,8 +10,8 @@ endif
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syn case match
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syn keyword fartKeywords ambient ambient_occlusion color define diffuse exposure extrude height jitter look_at material max_depth multisample ngon offset polygon position radius reflectance rotate scale shininess size specular translate transparency union up vfov width
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syn keyword fartObjects box camera cyl intersect light options plane scene sphere subtract union
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syn keyword fartKeywords ambient ambient_occlusion color define diffuse exposure height jitter look_at material max_depth multisample ngon offset polygon position radius reflectance rotate scale shininess size specular translate transparency union up vfov width
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syn keyword fartObjects box camera cyl extrude intersect light options plane scene sphere subtract union
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syn match fartNumber "\(^\|\W\)\@<=[+-]\=\(\d\+\)\=\.\=\d\+\([eE][+-]\=\d\+\)\="
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hi def link fartKeywords Operator
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