actually saving off the parsed shapes helps a lot
git-svn-id: svn://anubis/fart/branches/scene-file-scripting@342 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -69,7 +69,13 @@ void Scene::processScene(refptr<Node> node)
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}
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/* then any general items */
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processGeneralItems(node);
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vector<ShapeRef> shapes = processGeneralItems(node);
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for (vector<ShapeRef>::iterator it = shapes.begin();
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it != shapes.end();
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it++)
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{
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m_shapes.push_back(*it);
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}
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}
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ShapeRef Scene::processShape(refptr<Node> node)
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