fixed rendering of Extrude edges... caps still not working

git-svn-id: svn://anubis/fart/trunk@278 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2010-07-08 17:09:51 +00:00
parent d0fe38566c
commit da47ae6fd3
2 changed files with 87 additions and 17 deletions

View File

@ -41,13 +41,13 @@ scene
} }
offset 3 offset 3
material { color <1, 0.7, 0> } material { color <1, 0.7, 0> }
translate <-2, 0, 0> translate <-3, 0, 0>
} }
extrude extrude
{ {
ngon 5, 2 ngon 5, 2
offset 1 offset 1
translate <2, 0, 0> translate <4, 0, 0>
} }
} }

View File

@ -35,33 +35,41 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
{ {
Ray ray_inv = m_inverse.transform_ray(ray); Ray ray_inv = m_inverse.transform_ray(ray);
IntersectionList res; IntersectionList res;
int n_polygons = m_polygons.size();
int n_offsets = m_offsets.size();
int n_polygons = m_polygons.size(), n_offsets = m_offsets.size(); if (n_polygons < 1 || n_offsets < 1)
return res;
double distance = 0.0;
Vector scale(1.0, 1.0, 1.0);
Vector shift(0.0, 0.0, 0.0);
for (int p = 0; p < n_polygons; p++) for (int p = 0; p < n_polygons; p++)
{ {
refptr<Polygon> polygon = m_polygons[p]; refptr<Polygon> polygon = m_polygons[p];
double distance = 0.0;
Vector scale(1.0, 1.0, 1.0);
Vector shift(0.0, 0.0, 0.0);
for (int o = 0; o < n_offsets; o++) for (int o = 0; o < n_offsets; o++)
{ {
Offset & offset = m_offsets[o]; Offset & offset = m_offsets[o];
for (int pt = 0, n_pts = polygon->size(); pt < n_pts; pt++) for (int pt = 0, n_pts = polygon->size(); pt < n_pts; pt++)
{ {
Vector p1 = *(*polygon)[pt] * scale + shift; Vector p1 = scale.mult(*(*polygon)[pt]) + shift;
Vector p2 = *(*polygon)[(pt+1) % n_pts] * scale + shift; Vector p2 = scale.mult(*(*polygon)[(pt+1) % n_pts]) + shift;
Vector p3 = *(*polygon)[(pt+1) % n_pts] Vector p3 = scale.mult(offset.scale)
* offset.scale + offset.shift; .mult(*(*polygon)[(pt+1) % n_pts])
Vector p4 = *(*polygon)[pt] * offset.scale + offset.shift; + shift + offset.shift;
p3[2] += offset.distance; Vector p4 = scale.mult(offset.scale).mult(*(*polygon)[pt])
p4[2] += offset.distance; + shift + offset.shift;
p1[2] += distance;
p2[2] += distance;
p3[2] += distance + offset.distance;
p4[2] += distance + offset.distance;
Vector e1 = p2 - p1; Vector e1 = p2 - p1;
Vector e2 = p3 - p2; Vector e2 = p3 - p2;
Vector normal = (e1 * e2).normalize(); Vector normal = (e1 * e2).normalize();
double a = normal[0], b = normal[1], c = normal[2];
double d = -a * p1[0] - b * p1[1] - c * p1[2];
if (ray_inv.getDirection() % normal < 0) /* skip backfaces */ if (ray_inv.getDirection() % normal < 0) /* skip backfaces */
{ {
double a = normal[0], b = normal[1], c = normal[2];
double d = -(a * p1[0] + b * p1[1] + c * p1[2]);
LinearSolver solver( a * ray_inv.getDirection()[0] LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1] + b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2], + c * ray_inv.getDirection()[2],
@ -85,8 +93,70 @@ Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
} }
} }
distance += offset.distance; distance += offset.distance;
scale = offset.scale; scale = scale.mult(offset.scale);
shift = offset.shift; shift += offset.shift;
}
}
double a = 0, b = 0, c = -1.0, d = 0.0;
if (ray_inv.getDirection() % Vector(a, b, c) < 0)
{
LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2],
a * ray_inv.getOrigin()[0]
+ b * ray_inv.getOrigin()[1]
+ c * ray_inv.getOrigin()[2]
+ d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0 && solutions.results[0] > 0.0)
{
Vector ipoint = ray_inv[solutions.results[0]];
for (int p = 0; p < n_polygons; p++)
{
refptr<Polygon> polygon = m_polygons[p];
if (polygon->containsPoint(ipoint))
{
res.add(Intersection(_this,
m_transform.transform_point(ipoint),
m_transform.transform_normal(Vector(a, b, c))));
}
}
}
}
if (scale[0] > 0.0 && scale[1] > 0.0)
{
a = 0, b = 0, c = 1.0, d = distance;
if (ray_inv.getDirection() % Vector(a, b, c) < 0)
{
LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2],
a * ray_inv.getOrigin()[0]
+ b * ray_inv.getOrigin()[1]
+ c * ray_inv.getOrigin()[2]
+ d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0 && solutions.results[0] > 0.0)
{
Vector ipoint = ray_inv[solutions.results[0]];
for (int p = 0; p < n_polygons; p++)
{
Polygon tp = *m_polygons[p];
for (int i = 0, sz = tp.size(); i < sz; i++)
{
tp[i] = new Vector(tp[i]->mult(scale) + shift);
(*tp[i])[2] += distance;
}
if (tp.containsPoint(ipoint))
{
res.add(Intersection(_this,
m_transform.transform_point(ipoint),
m_transform.transform_normal(Vector(a, b, c))));
break;
}
}
}
} }
} }