added Color::operator*=(), added jitter computation to reflectance and transparency recursion, recursing now but there is still a jitter or recursion issue

git-svn-id: svn://anubis/fart/trunk@182 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-03-03 04:30:46 +00:00
1 parent 1f00625379
commit e233056880
9 files changed
+71 -22

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+13 -6
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@@ -15,12 +15,19 @@ scene
up <0, 0, 1>
}
plane { position <1, 0, 0>, 2 }
plane { position <-1, 0, 0>, 2 }
plane { position <0, 1, 0>, 2 }
plane { position <0, -1, 0>, 2 }
plane { position <0, 0, 1>, 2 }
plane { position <0, 0, -1>, 2 }
define material mirror
{
color <1, 0, 0>
specular <0, 0, 0>
reflectance 1.0
}
plane { position <1, 0, 0>, 2 material mirror }
plane { position <-1, 0, 0>, 2 material mirror }
plane { position <0, 1, 0>, 2 material mirror }
plane { position <0, -1, 0>, 2 material mirror }
plane { position <0, 0, 1>, 2 material mirror }
plane { position <0, 0, -1>, 2 material mirror }
sphere
{