using Color instead of Vector where appropriate, updated main/Light to use diffuse and specular lights

git-svn-id: svn://anubis/fart/trunk@67 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-01-30 01:25:57 +00:00
1 parent 08a0047ba8
commit f087488b39
8 files changed
+55 -22

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+14
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@@ -29,6 +29,20 @@ Color Color::operator/(double scale)
return Color(r / scale, g / scale, b / scale);
}
Color & Color::operator+=(const Color & other)
{
r += other.r;
g += other.g;
b += other.b;
}
Color & Color::operator-=(const Color & other)
{
r += other.r;
g += other.g;
b += other.b;
}
Color operator+(const Color & c1, const Color & c2)
{
return Color(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b);
+2
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@@ -12,6 +12,8 @@ class Color
Color operator*(double scale);
Color operator/(double scale);
Color & operator+=(const Color & other);
Color & operator-=(const Color & other);
static const Color black;
static const Color white;