added evaluate() method for all non-scripting nodes, made evaluateChildren() recursive

git-svn-id: svn://anubis/fart/branches/scene-file-scripting@338 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2010-10-06 16:32:27 +00:00
1 parent 793c7afb2d
commit f36c1fa60f
2 files changed
+197 -17

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@@ -21,12 +21,12 @@ void Scene::load(const char * filename)
refptr<Node> node = parse(filename, scope);
if ( ! node.isNull() )
{
refptr<Node> dummy = new Node();
/* evaluate any scripting nodes in the node tree */
node->evaluate(dummy);
refptr<Node> processed_scene = node->evaluate();
node->evaluateChildren(processed_scene);
/* now we have a new node tree under 'dummy' with no scripting nodes */
processScene(dummy->getChildren()[0]);
processScene(processed_scene);
}
}