removed knowledge of domain types from parser, removed process() from Node, added a global refptr<Node> object, took parse(fileName) out of Scene class
git-svn-id: svn://anubis/fart/trunk@123 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -13,6 +13,9 @@
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#include "shapes/Shape.h"
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#include "PointLight.h"
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#include "Lighting.h"
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#include "parser/nodes.h"
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using namespace std;
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Scene::Scene(const map<string, const char *> & options,
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@ -116,6 +119,10 @@ void Scene::load(const char * filename)
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m_lights.push_back(light);
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}
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void parse(refptr<Node> node)
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{
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}
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void Scene::render()
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{
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if (m_verbose)
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@ -11,6 +11,7 @@
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#include "util/Color.h"
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#include "shapes/Shape.h"
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#include "Light.h"
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#include "parser/nodes.h"
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#define SCENE_MAX_TRANSPARENT_HITS 8
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#define SCENE_TRANSPARENCY_THRESHOLD 0.01
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@ -39,15 +40,13 @@ class Scene
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void setAmbientLight(const Color & al) { m_ambient_light = al; }
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Transform & getTransform() { return m_transform; }
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friend int yyparse();
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protected:
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/* private methods */
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void load(const char * filename);
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void renderPixel(int x, int y, unsigned char * pixel);
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Color traceRay(const Ray & ray);
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std::vector<ShapeDistance> getRayHits(const Ray & ray);
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int parse(const char * fileName);
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void parse(refptr<Node> node);
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/* rendering parameters */
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int m_width;
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@ -4,8 +4,6 @@
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#include "util/refptr.h"
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#include "util/Vector.h"
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#include "main/Material.h"
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#include "main/Scene.h"
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#include <vector>
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class Node
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@ -15,13 +13,7 @@ class Node
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void addChild(refptr<Node> child) { m_children.push_back(child); }
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void addChildren(refptr<Node> other);
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virtual void process(refptr<Scene> scene) {}
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virtual int getInteger() { return 0; }
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virtual refptr<Material> getMaterial()
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{
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return refptr<Material>(NULL);
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}
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virtual double getNumber() { return 0.0; }
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virtual refptr<Vector> getVector()
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{
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@ -2,6 +2,13 @@
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#ifndef PARSER_H
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#define PARSER_H PARSER_H
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#include "nodes.h"
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#include "util/refptr.h"
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#define YYSTYPE refptr<Node>
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extern YYSTYPE parsed_scene_node;
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int parse(const char * fileName);
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#endif
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@ -3,11 +3,8 @@
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#include <stdio.h>
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#include <iostream>
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#include "main/Scene.h"
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#include "main/Material.h"
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#include "util/Vector.h"
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#include "util/refptr.h"
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#include "shapes/Shape.h" /* includes all shape types */
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#include "nodes.h"
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#include "parser.h"
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using namespace std;
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@ -26,7 +23,7 @@ int yywrap()
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return 1;
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}
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static Scene * g_scene;
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refptr<Node> parsed_scene_node;
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%}
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@ -91,6 +88,7 @@ static Scene * g_scene;
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scene: SCENE LCURLY scene_items RCURLY {
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$$ = new SceneNode();
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$$->addChildren($3);
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parsed_scene_node = $$;
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}
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;
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@ -389,9 +387,8 @@ vector: LESS number COMMA number COMMA number GREATER {
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%%
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int Scene::parse(const char * fileName)
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int parse(const char * fileName)
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{
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g_scene = this;
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yyin = fopen(fileName, "r");
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if (yyin == NULL)
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{
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