updated getRayHits(), fixed bug in Scene::ShapeDistance(Shape *, double)
git-svn-id: svn://anubis/fart/trunk@53 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -172,6 +172,7 @@ Vector Scene::traceRay(const Ray & ray)
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vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
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{
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vector<ShapeDistance> hits;
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double minSolidDist = 0.0;
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/* loop through all shapes in the scene */
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for (vector<Shape *>::iterator it = m_shapes.begin();
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@ -187,7 +188,19 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
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double dot = normal % ray.getDirection();
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if (dot < 0.0) /* cull back faces */
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{
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hits.push_back(ShapeDistance(*it, intersections.results[i]));
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double transparency = (*it)->getTransparency();
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if (transparency == 0.0 &&
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(minSolidDist == 0.0
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|| minSolidDist > intersections.results[i]))
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{
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minSolidDist = intersections.results[i];
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}
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if (minSolidDist == 0.0
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|| minSolidDist >= intersections.results[i])
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{
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hits.push_back(ShapeDistance(*it,
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intersections.results[i]));
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}
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}
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}
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}
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@ -195,6 +208,28 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
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/* now that we have ALL the hits, sort them by distance */
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sort(hits.begin(), hits.end());
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double transparency = 1.0;
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/* now go through them all until we get to the maximum number
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* of hits, or until the transparency left is below the threshold */
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for (unsigned int hits_index = 0, sz = hits.size();
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hits_index < sz;
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hits_index++)
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{
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transparency *= hits[hits_index].first->getTransparency();
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if (hits_index >= (SCENE_MAX_TRANSPARENT_HITS - 1)
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|| transparency < SCENE_TRANSPARENCY_THRESHOLD)
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{
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/* delete the rest of the hits */
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for (int i = 0, num_to_del = sz - hits_index - 1;
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i < num_to_del;
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i++)
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{
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hits.pop_back();
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}
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break;
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}
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}
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return hits;
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}
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@ -20,7 +20,8 @@ class Scene
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class ShapeDistance : public std::pair<Shape *, double>
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{
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public:
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ShapeDistance(Shape *, double) : std::pair<Shape *, double>()
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ShapeDistance(Shape * shape, double dist)
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: std::pair<Shape *, double>(shape, dist)
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{
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};
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};
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