updated getRayHits(), fixed bug in Scene::ShapeDistance(Shape *, double)

git-svn-id: svn://anubis/fart/trunk@53 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-27 01:34:00 +00:00
parent ecace9f5e8
commit f4781e2889
2 changed files with 38 additions and 2 deletions

View File

@ -172,6 +172,7 @@ Vector Scene::traceRay(const Ray & ray)
vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
{
vector<ShapeDistance> hits;
double minSolidDist = 0.0;
/* loop through all shapes in the scene */
for (vector<Shape *>::iterator it = m_shapes.begin();
@ -187,7 +188,19 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
double dot = normal % ray.getDirection();
if (dot < 0.0) /* cull back faces */
{
hits.push_back(ShapeDistance(*it, intersections.results[i]));
double transparency = (*it)->getTransparency();
if (transparency == 0.0 &&
(minSolidDist == 0.0
|| minSolidDist > intersections.results[i]))
{
minSolidDist = intersections.results[i];
}
if (minSolidDist == 0.0
|| minSolidDist >= intersections.results[i])
{
hits.push_back(ShapeDistance(*it,
intersections.results[i]));
}
}
}
}
@ -195,6 +208,28 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
/* now that we have ALL the hits, sort them by distance */
sort(hits.begin(), hits.end());
double transparency = 1.0;
/* now go through them all until we get to the maximum number
* of hits, or until the transparency left is below the threshold */
for (unsigned int hits_index = 0, sz = hits.size();
hits_index < sz;
hits_index++)
{
transparency *= hits[hits_index].first->getTransparency();
if (hits_index >= (SCENE_MAX_TRANSPARENT_HITS - 1)
|| transparency < SCENE_TRANSPARENCY_THRESHOLD)
{
/* delete the rest of the hits */
for (int i = 0, num_to_del = sz - hits_index - 1;
i < num_to_del;
i++)
{
hits.pop_back();
}
break;
}
}
return hits;
}

View File

@ -20,7 +20,8 @@ class Scene
class ShapeDistance : public std::pair<Shape *, double>
{
public:
ShapeDistance(Shape *, double) : std::pair<Shape *, double>()
ShapeDistance(Shape * shape, double dist)
: std::pair<Shape *, double>(shape, dist)
{
};
};