From f5ac18d34f4a283b9ef64f51fed3e45d9981c502 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Tue, 29 Jun 2010 18:13:19 +0000 Subject: [PATCH] doing many more samples for ambient occlusion looks better git-svn-id: svn://anubis/fart/trunk@262 7f9b0f55-74a9-4bce-be96-3c2cd072584d --- main/Scene.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/Scene.cc b/main/Scene.cc index cf9681a..37a350e 100644 --- a/main/Scene.cc +++ b/main/Scene.cc @@ -327,7 +327,7 @@ Color Scene::calculateLightContribution(const Ray & toLight, Color Scene::calculateAmbientOcclusion(const Ray & surfaceNormal) { Color result(1, 1, 1); - const int nISteps = 6, nJSteps = 3; + const int nISteps = 30, nJSteps = 15; int nRays = 0; Vector perpX = surfaceNormal.getDirection().getPerpendicular().normalize(); Vector perpY = (surfaceNormal.getDirection() * perpX).normalize();