finished implementing shapes/Intersect::intersect()
git-svn-id: svn://anubis/fart/trunk@154 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -1,5 +1,7 @@
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#include "Intersect.h"
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#include <iostream>
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using namespace std;
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Intersect::Intersect(refptr<Shape> shape1, refptr<Shape> shape2)
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{
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@ -15,14 +17,51 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
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IntersectionList res;
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bool in1 = false, in2 = false;
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bool in_bool = false;
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/* TODO: finish */
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for (int i = 0, sz = merged.size(); i < sz; i++)
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{
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Vector normal = merged[i].intersection.shape->getNormalAt(
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merged[i].intersection.vector);
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double dot = - (ray.getDirection() % normal);
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bool front = dot > 0.0;
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bool left = merged[i].left;
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if (front)
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{
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if (left)
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in1 = true;
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else
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in2 = true;
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if (!in_bool && in1 && in2)
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{
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/* we found an intersection point with the boolean object */
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in_bool = true;
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res.add( merged[i].intersection );
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}
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}
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else
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{
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if (in_bool && in1 && in2)
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{
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/* we found an intersection point with the boolean object */
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res.add( merged[i].intersection );
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}
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if (left)
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in1 = false;
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else
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in2 = false;
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in_bool = false;
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}
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}
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return res;
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}
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Vector Intersect::getNormalAt(const Vector & pt)
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{
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/* TODO: finish */
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/* this should not be called */
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cerr << __FILE__ << ": " << __LINE__ <<
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": error: Intersect::getNormalAt() was called!" << endl;
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return Vector(0, 0, 0);
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}
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