Josh Holtrop
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c136bda827
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added the_Color to Node, material gathering AMBIENT, DIFFUSE, SPECULAR color values
git-svn-id: svn://anubis/fart/trunk@103 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-02-12 03:07:22 +00:00 |
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Josh Holtrop
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d421a652e4
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fixed compile warning in util/Color for return value of operator+= and -=
git-svn-id: svn://anubis/fart/trunk@77 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-02-02 15:29:01 +00:00 |
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Josh Holtrop
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41b4354d52
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trying to get Phong shading model working, having very large color values come back though
git-svn-id: svn://anubis/fart/trunk@72 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-01-30 20:53:13 +00:00 |
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Josh Holtrop
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f087488b39
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using Color instead of Vector where appropriate, updated main/Light to use diffuse and specular lights
git-svn-id: svn://anubis/fart/trunk@67 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-01-30 01:25:57 +00:00 |
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Josh Holtrop
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e8fd42f81f
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broke traceRay() out into getRayHits()
git-svn-id: svn://anubis/fart/trunk@51 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-01-27 00:11:14 +00:00 |
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Josh Holtrop
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e0d545a6b7
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added util/Color module, updated Light and PointLight
git-svn-id: svn://anubis/fart/trunk@49 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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2009-01-26 20:08:42 +00:00 |
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