#ifndef TRANSFORM_H #define TRANSFORM_H TRANSFORM_H #include "Matrix.h" #include class Transform { public: Transform(); void translate(double x, double y, double z); void rotate(double angle, double xv, double yv, double zv); void scale(double xs, double ys, double zs); Matrix & getMatrix() { return m_matrix; } protected: Matrix m_matrix; }; #endif