#ifndef SCENE_H #define SCENE_H SCENE_H #include #include class Scene { public: Scene(std::map options, const char * filename); ~Scene(); void render(); private: void load(const char * filename); void renderPixel(int x, int y, unsigned char * pixel); int m_width; int m_height; int m_multisample_level; std::string m_output_file_name; bool m_verbose; unsigned char * m_data; }; #endif