#include "Transform.h" Transform::Transform() { m_matrix = Matrix::identity(); } void Transform::translate(double x, double y, double z) { Matrix t = Matrix::identity(); t[0][3] = x; t[1][3] = y; t[2][3] = z; m_matrix *= t; } void Transform::rotate(double amt, double xv, double yv, double zv) { /* TODO: fill in */ } void Transform::scale(double xs, double ys, double zs) { /* TODO: fill in */ }