FART To-Do List =============== High Priority: - Add distribution infrastructure - Multi-threading - Rework booleans to base them on regions instead of in/out for each side Medium Priority: - Shape definitions / reusability - Scene file pre-parser to allow includes, macros, and comments - Vim syntax file - Add jitter parameter to lights to effect soft shadow edges - Allow >2 sub-shapes in boolean shape definitions in scene files Low Priority: - Refraction - Textures in materials - Fix boolean objects composed of sub-ojects of different transparencies