#include "BoolShape.h" BoolShape::BoolShape(refptr shape1, refptr shape2) { m_shape1 = shape1; m_shape2 = shape2; } BoolShape::~BoolShape() { } void BoolShape::setMaterial(refptr material) { m_material = material; m_shape1->setMaterial(material); m_shape2->setMaterial(material); }