scene { camera { position <0, -40, 40> look_at <0, 100, 5> } light { position <100, -100, 50> } define material mat { color <0, 0.8, 1> } define material glass { transparency 1 refraction 1.5 } plane { position <0, 0, 1>, 0 material { color <0, 0.7, 0> } } for (local $x = -200; $x <= 200; $x = $x + 40) { for (local $y = 0; $y <= 4000; $y = $y + 40) { sphere { radius 10 translate <$x, $y, 10> if ($x == 0 && $y == 0) { material glass translate <0, 0, 20> } else { material mat } } } } }