#define mirror material { reflectance 1.0 } scene { options { multisample 3 width 1024 height 768 } camera { position <0, -2, 0> look_at <0, 0, 0> up <0, 0, 1>; } plane { position <1, 0, 0>, -2 mirror } plane { position <-1, 0, 0>, -2 mirror } plane { position <0, 1, 0>, -2 mirror } plane { position <0, -1, 0>, -2 mirror } plane { position <0, 0, 1>, -2 mirror } plane { position <0, 0, -1>, -2 mirror } sphere { radius 1.0 material { reflectance 0.2 color <0.5, 0.5, 0.5> shininess 80 } } }