#ifndef VECTOR_H #define VECTOR_H VECTOR_H #include /* sqrt() */ #include class Vector { public: Vector() { m_array[0] = 0.0; m_array[1] = 0.0; m_array[2] = 0.0; } Vector(double x, double y, double z) { m_array[0] = x; m_array[1] = y; m_array[2] = z; } Vector & normalize() { double length = mag(); m_array[0] /= length; m_array[1] /= length; m_array[2] /= length; return *this; } double mag() const { return sqrt(m_array[0] * m_array[0] + m_array[1] * m_array[1] + m_array[2] * m_array[2]); } double mag2() const { return m_array[0] * m_array[0] + m_array[1] * m_array[1] + m_array[2] * m_array[2]; } double dist_to(const Vector & other) const { return (other - *this).mag(); } Vector proj(const Vector & target) const { Vector target_normalized = target; target_normalized.normalize(); return target_normalized * ((*this) % target_normalized); } Vector reflect(const Vector & target) const { Vector projected = proj(target); Vector me_to_proj = projected - (*this); return (*this) + me_to_proj * 2.0; } Vector getPerpendicular() const { Vector t = *this; t.normalize(); Vector p = t * Vector(0, 0, 1); if (p.mag() <= 0.1) { p = t * Vector(1, 0, 0); } return p; } Vector mult(const Vector & v2) const { Vector result; result[0] = m_array[0] * v2.m_array[0]; result[1] = m_array[1] * v2.m_array[1]; result[2] = m_array[2] * v2.m_array[2]; return result; } Vector div(const Vector & v2) const { Vector result; result[0] = m_array[0] / v2.m_array[0]; result[1] = m_array[1] / v2.m_array[1]; result[2] = m_array[2] / v2.m_array[2]; return result; } Vector operator-() const { Vector result; result[0] = -m_array[0]; result[1] = -m_array[1]; result[2] = -m_array[2]; return result; } /* Compute the dot-product of two vectors */ double operator%(const Vector & v2) const { return m_array[0] * v2.m_array[0] + m_array[1] * v2.m_array[1] + m_array[2] * v2.m_array[2]; } /* Compute the cross-product of two vectors */ Vector operator*(const Vector & v2) const { Vector result; result[0] = m_array[1] * v2.m_array[2] - m_array[2] * v2.m_array[1]; result[1] = m_array[2] * v2.m_array[0] - m_array[0] * v2.m_array[2]; result[2] = m_array[0] * v2.m_array[1] - m_array[1] * v2.m_array[0]; return result; } Vector operator+(const Vector & v2) const { Vector result; result[0] = m_array[0] + v2.m_array[0]; result[1] = m_array[1] + v2.m_array[1]; result[2] = m_array[2] + v2.m_array[2]; return result; } Vector operator-(const Vector & v2) const { Vector result; result[0] = m_array[0] - v2.m_array[0]; result[1] = m_array[1] - v2.m_array[1]; result[2] = m_array[2] - v2.m_array[2]; return result; } Vector operator*(double scale) const { Vector result; result[0] = m_array[0] * scale; result[1] = m_array[1] * scale; result[2] = m_array[2] * scale; return result; } Vector operator/(double scale) const { Vector result; result[0] = m_array[0] / scale; result[1] = m_array[0] / scale; result[2] = m_array[0] / scale; return result; } Vector & operator+=(const Vector & v2) { m_array[0] += v2.m_array[0]; m_array[1] += v2.m_array[1]; m_array[2] += v2.m_array[2]; return *this; } Vector & operator-=(const Vector & v2) { m_array[0] -= v2.m_array[0]; m_array[1] -= v2.m_array[1]; m_array[2] -= v2.m_array[2]; return *this; } double & operator[](int idx) { return m_array[idx]; } double operator[](int idx) const { return m_array[idx]; } static Vector randomVector(); static const Vector X; static const Vector Y; static const Vector Z; protected: double m_array[3]; }; std::ostream & operator<<(std::ostream & out, const Vector & v); static inline Vector operator*(double d, const Vector & v) { return v * d; } static inline Vector operator/(double d, const Vector & v) { return v / d; } #endif