#include /* acos(), M_PI */ #include "Polygon.h" #define FP_EQUAL(x,y) (fabs((x)-(y)) < 1E-6) /* * from http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/ * Return the angle between two vectors on a plane * The angle is from vector 1 to vector 2, positive anticlockwise * The result is between -pi -> pi */ double angle2D(double x1, double y1, double x2, double y2) { double dtheta, theta1, theta2; theta1 = atan2(y1,x1); theta2 = atan2(y2,x2); dtheta = theta2 - theta1; while (dtheta > M_PI) dtheta -= 2.0 * M_PI; while (dtheta < -M_PI) dtheta += 2.0 * M_PI; return dtheta; } bool Polygon::containsPoint2D(const Vector & v) const { double angle_sum = 0.0; for (int i = 0, sz = size(); i < sz; i++) { Vector v1 = *(*this)[i] - v; Vector v2 = *(*this)[(i+1) % sz] - v; double angle = angle2D(v1[0], v1[1], v2[0], v2[1]); angle_sum += angle; } return FP_EQUAL(angle_sum, 2.0 * M_PI); } bool Polygon::containsPointConvex(const Vector & v) const { double angle_sum = 0.0; for (int i = 0, sz = size(); i < sz; i++) { Vector v1 = *(*this)[i] - v; Vector v2 = *(*this)[(i+1) % sz] - v; double cosine = (v1 % v2) / (v1.mag() * v2.mag()); double angle = acos(cosine); angle_sum += angle; } return FP_EQUAL(angle_sum, 2.0 * M_PI); }