#include "Subtract.h" #include using namespace std; Subtract::Subtract(refptr shape1, refptr shape2) { m_shape1 = shape1; m_shape2 = shape2; } Shape::IntersectionList Subtract::intersect(refptr _this, const Ray & ray) { IntersectionList res1 = m_shape1->intersect(m_shape1, ray); IntersectionList res2 = m_shape2->intersect(m_shape2, ray); BoolIntersectionList merged(res1, res2, ray.getOrigin()); IntersectionList res; bool in1 = false, in2 = false; bool in_bool = false; for (int i = 0, sz = merged.size(); i < sz; i++) { Vector normal = merged[i].intersection.normal; double dot = - (ray.getDirection() % normal); bool front = dot > 0.0; bool left = merged[i].left; if (left) in1 = front; else in2 = front; if (!in_bool && in1 && !in2) { /* we found an intersection point * to get into the boolean object */ in_bool = true; BoolIntersection bi = merged[i]; Intersection i = bi.intersection; if ( ! left ) /* if this point came from object B (A - B) */ i.normal = - i.normal; res.add(i); } else if (in_bool && !(in1 && !in2)) { /* we found an intersection point * to get out of the boolean object */ BoolIntersection bi = merged[i]; Intersection i = bi.intersection; if ( ! left ) /* if this point came from object B (A - B) */ i.normal = - i.normal; res.add(i); in_bool = false; } } return res; }