#ifndef LIGHT_H #define LIGHT_H LIGHT_H #include "util/Vector.h" #include "util/Color.h" class Light { public: Light(const Vector & position); const Vector & getPosition() const { return m_position; } void setDiffuseColor(const Color & diffuse) { m_diffuse_color = diffuse; } const Color & getDiffuseColor() const { return m_diffuse_color; } void setSpecularColor(const Color & specular) { m_specular_color = specular; } const Color & getSpecularColor() const { return m_specular_color; } void setShininess(double shininess) { m_shininess = shininess; } double getShininess() const { return m_shininess; } protected: Vector m_position; Color m_diffuse_color; Color m_specular_color; double m_shininess; }; #endif