#include "Lighting.h" Color Lighting::computePhong(const Material & material, const std::vector & lights, const Ray & viewRay, const Vector & surfacePoint, const Vector & surfaceNormal, const Color & ambientLight) { Color result = ambientLight; Vector V = -viewRay.getDirection(); for (std::vector::const_iterator it = lights.begin(); it != lights.end(); it++) { } return result; }