#include "BoolShape.h" void BoolShape::setMaterial(refptr material) { m_material = material; m_shape1->setMaterial(material); m_shape2->setMaterial(material); } void BoolShape::setTransform(Transform & t) { m_transform = t; m_inverse = t.getInverse(); m_shape1->setTransform(t); m_shape2->setTransform(t); }