#ifndef SHAPE_H #define SHAPE_H SHAPE_H #include "util/Solver.h" #include "util/Ray.h" #include "util/Transform.h" class Shape { public: virtual Solver::Result intersect(const Ray & ray) = 0; void setTransform(const Transform & t) { m_transform = t; } Transform & getTransform() { return m_transform; } protected: Transform m_transform; }; #endif