scene { options { multisample 3 width 1024 height 768 } camera { position <0, -1.9, 0> look_at <0, 0, 0> up <0, 0, 1> } define material mirror { color <0, 0, 0> specular <0, 0, 0> reflectance 1.0 } plane { position <1, 0, 0>, 2 material mirror } plane { position <-1, 0, 0>, 2 material mirror } plane { position <0, 1, 0>, 2 material mirror } plane { position <0, -1, 0>, 2 material mirror } plane { position <0, 0, 1>, 2 material mirror } plane { position <0, 0, -1>, 2 material mirror } sphere { radius 0.5 material { reflectance 0.2 ambient <0.5, 0.5, 0.5> diffuse <0.5, 0.5, 0.5> shininess 80 } } light { position <1, -1, 1> } }