scene { define material dw_blue { color <0.000, 0.520, 0.546> specular <0.5, 0.5, 0.5> } define material dw_brown { color <0.634, 0.628, 0.126> specular <0.5, 0.5, 0.5> } define material grey_ground { color <0.3, 0.3, 0.3> shininess 30 reflectance 0.2 } define shape dw_logo union { subtract { intersect { cyl { size <3.055, 3.055, 0.5> translate <-4.454, 0.074, -0.25> } box { size <6.01, 5.94, 1> translate <-1.782, 0, 0> } } cyl { size <0.738, 0.738, 2> translate <-3.645, 0.041, -1> } box { size <1.96, 0.456, 2> translate <-2.212, 0.048, 0> } material dw_blue } cyl { size <0.307, 0.307, 0.5> translate <-3.645, 0.041, -0.25> material dw_brown } subtract { extrude { offset 0.5 polygon { <4.787, -2.971> <4.787, 1.565> <4.196, 1.565> <2.756, -2.375> <1.367, 1.052> <0.007, -2.40192> <-0.891, -0.174> <-3, -0.174> <-3, -2.971> } translate <0, 0, -0.25> } cyl { size <3.488, 3.488, 2> translate <-4.454, 0.074, -1> } material dw_blue } subtract { extrude { offset 0.5 polygon { <4.787, 2.025> <4.787, 2.971> <-3, 2.971> <-3, 0.283> <-0.588, 0.283> <0.000, -1.179> <1.368, 2.273> <2.728, -1.083> <3.877, 2.025> } translate <0, 0, -0.25> } cyl { size <3.488, 3.488, 2> translate <-4.454, 0.074, -1> } material dw_brown } scale 0.104 } translate <0, 0.41, 0.38> { rotate 90, <1, 0, 0> { shape dw_logo } } subtract { plane { position <0, 0, 1>, 0 material grey_ground } translate <0, 0, -0.025> { subtract { shape dw_logo plane { position <0, 0, 1>, -1000 } material grey_ground } } scale <1, 1, 100> { translate <-1.05, 0, 0> { shape dw_logo } translate <1.05, 0, 0> { shape dw_logo } } } camera { position <-0.35, -0.9, 0.6> look_at <-0.15, 0, 0.2> up <0, 0, 1> } light { position <10, -12, 5> radius 0.2 jitter 3 } }