fart/shapes/Sphere.cc
Josh Holtrop 56278a8337 changed IntersectionList into a class so i could add merge()
git-svn-id: svn://anubis/fart/trunk@148 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-02-23 21:39:56 +00:00

49 lines
1.4 KiB
C++

#include "Sphere.h"
#include "util/Solver.h"
#include <math.h>
#include <iostream>
using namespace std;
Sphere::Sphere(double radius)
{
m_radius = radius;
m_radius2 = radius * radius;
}
Shape::IntersectionList Sphere::intersect(refptr<Shape> _this, const Ray & ray)
{
Ray ray_inv = m_inverse.transform_ray(ray);
IntersectionList res;
QuadraticSolver solver(1.0,
2 * ( ray_inv.getOrigin()[0] * ray_inv.getDirection()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getDirection()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getDirection()[2] ),
ray_inv.getOrigin()[0] * ray_inv.getOrigin()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getOrigin()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getOrigin()[2]
- m_radius2);
Solver::Result quadSolutions = solver.solve();
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
Vector isect_point = ray_inv[quadSolutions.results[i]];
res.add(
Intersection(_this, m_transform.transform_point(isect_point))
);
}
}
return res;
}
Vector Sphere::getNormalAt(const Vector & pt)
{
Vector normal = m_inverse.transform_point(pt);
normal.normalize();
return m_transform.transform_normal(normal);
}