fart/shapes/Shape.h
Josh Holtrop 41b4354d52 trying to get Phong shading model working, having very large color values come back though
git-svn-id: svn://anubis/fart/trunk@72 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-01-30 20:53:13 +00:00

46 lines
1.0 KiB
C++

#ifndef SHAPE_H
#define SHAPE_H SHAPE_H
#include "util/Solver.h"
#include "util/Ray.h"
#include "util/Vector.h"
#include "util/Transform.h"
#include "main/Material.h"
#include <vector>
class Shape
{
public:
typedef std::vector<Vector> IntersectList;
Shape();
virtual IntersectList intersect(const Ray & ray) = 0;
virtual Vector getNormalAt(const Vector & pt) = 0;
void setTransform(Transform & t)
{
m_transform = t;
m_inverse = t.getInverse();
}
Transform & getTransform() { return m_transform; }
void setTransparency(double t) { m_transparency = t; }
double getTransparency() const { return m_transparency; }
void setMaterial(Material * material) { m_material = material; }
Material * getMaterial() const { return m_material; }
protected:
Transform m_transform;
Transform m_inverse;
double m_transparency;
Material * m_material;
};
#include "Sphere.h"
#include "Plane.h"
#endif