fart/shapes/Intersect.cc
Josh Holtrop 60b29d658d modified shapes and Scene to return surface normal in the intersect object
git-svn-id: svn://anubis/fart/branches/2009-03-09_intersect_returning_normals@200 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-03-09 23:17:31 +00:00

58 lines
1.5 KiB
C++

#include "Intersect.h"
#include <iostream>
using namespace std;
Intersect::Intersect(refptr<Shape> shape1, refptr<Shape> shape2)
{
m_shape1 = shape1;
m_shape2 = shape2;
}
Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ray)
{
IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
BoolIntersectionList merged(res1, res2, ray.getOrigin());
IntersectionList res;
bool in1 = false, in2 = false;
bool in_bool = false;
for (int i = 0, sz = merged.size(); i < sz; i++)
{
Vector normal = merged[i].intersection.normal;
double dot = - (ray.getDirection() % normal);
bool front = dot > 0.0;
bool left = merged[i].left;
if (front)
{
if (left)
in1 = true;
else
in2 = true;
if (!in_bool && in1 && in2)
{
/* we found an intersection point with the boolean object */
in_bool = true;
res.add( merged[i].intersection );
}
}
else
{
if (in_bool && in1 && in2)
{
/* we found an intersection point with the boolean object */
res.add( merged[i].intersection );
}
if (left)
in1 = false;
else
in2 = false;
in_bool = false;
}
}
return res;
}