fart/main/Scene-load.cc
Josh Holtrop 7d9eb65fde working on die scene, fixed bug in Scene-load for loading colors applied to lights
git-svn-id: svn://anubis/fart/trunk@216 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-03-15 21:11:01 +00:00

560 lines
14 KiB
C++

#include <typeinfo>
#include <iostream>
#include "Scene.h"
#include "Light.h"
#include "parser/parser.h"
#include "parser/nodes.h"
using namespace std;
typedef vector< refptr<Node> >::const_iterator Node_Iterator;
void Scene::load(const char * filename)
{
refptr<Node> node = parse(filename);
processNode(node);
}
void Scene::processNode(refptr<Node> node)
{
if (node.isNull())
return;
if ( typeid(*node) == typeid(SceneNode) )
{
processScene(node);
}
else if ( node->isShape() )
{
refptr<Shape> shape = processShape(node);
if ( ! shape.isNull() )
m_shapes.push_back(shape);
}
else if ( typeid(*node) == typeid(LightNode) )
{
refptr<Light> light = processLight(node);
if ( ! light.isNull() )
m_lights.push_back(light);
}
else if ( typeid(*node) == typeid(OptionsNode) )
{
processOptions(node);
}
else if ( typeid(*node) == typeid(TranslateBlockNode) )
{
processTransformBlock(node);
}
else if ( typeid(*node) == typeid(RotateBlockNode) )
{
processTransformBlock(node);
}
else if ( typeid(*node) == typeid(ScaleBlockNode) )
{
processTransformBlock(node);
}
else if ( typeid(*node) == typeid(MaterialDefinitionNode) )
{
processMaterialDefinition(node);
}
else
{
cerr << __FILE__ << ": " << __LINE__
<< ": error: unrecognized node!" << endl;
}
}
void Scene::processChildren(refptr<Node> node)
{
std::vector< refptr<Node> > & children = node->getChildren();
for (int i = 0, sz = children.size(); i < sz; i++)
{
processNode(children[i]);
}
}
void Scene::processScene(refptr<Node> node)
{
/* first process any cameras present */
int cameras_found = 0;
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(CameraNode) )
{
cameras_found++;
if (cameras_found == 1)
processCamera(*it);
else
{
cerr << "Error: multiple camera definitions found!" << endl;
exit(5);
}
}
}
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) != typeid(CameraNode) )
{
processNode(*it);
}
}
}
refptr<Shape> Scene::processShape(refptr<Node> node)
{
if ( typeid(*node) == typeid(BoxNode) )
{
return processBox(node);
}
else if ( typeid(*node) == typeid(PlaneNode) )
{
return processPlane(node);
}
else if ( typeid(*node) == typeid(SphereNode) )
{
return processSphere(node);
}
else if ( typeid(*node) == typeid(CylNode) )
{
return processCyl(node);
}
else if ( typeid(*node) == typeid(IntersectNode) )
{
return processBool(node);
}
else if ( typeid(*node) == typeid(UnionNode) )
{
return processBool(node);
}
else if ( typeid(*node) == typeid(SubtractNode) )
{
return processBool(node);
}
return refptr<Shape>(NULL);
}
void Scene::processCamera(refptr<Node> node)
{
Vector position(0, 0, 0);
Vector look_at(0, 1, 0);
Vector up(0, 0, 1);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(PositionNode) )
{
position = * (*it)->getVector();
}
else if ( typeid(**it) == typeid(LookAtNode) )
{
look_at = * (*it)->getVector();
}
else if ( typeid(**it) == typeid(UpNode) )
{
up = * (*it)->getVector();
}
else if ( typeid(**it) == typeid(VFOVNode) )
{
m_vfov = (*it)->getNumber();
}
}
m_transforms.top().lookAt(position, look_at, up);
}
void Scene::processOptions(refptr<Node> node)
{
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(WidthNode) )
{
m_width = (*it)->getInteger();
}
else if ( typeid(**it) == typeid(HeightNode) )
{
m_height = (*it)->getInteger();
}
else if ( typeid(**it) == typeid(MultisampleNode) )
{
m_multisample_level = (*it)->getInteger();
}
else if ( typeid(**it) == typeid(MaxDepthNode) )
{
m_max_depth = (*it)->getInteger();
}
}
}
void Scene::processTransformBlock(refptr<Node> node)
{
if ( typeid(*node) == typeid(TranslateBlockNode) )
{
m_transforms.push(m_transforms.top());
m_transforms.top().translate(node->getVector());
}
else if ( typeid(*node) == typeid(RotateBlockNode) )
{
m_transforms.push(m_transforms.top());
m_transforms.top().rotate(node->getNumber(),
node->getVector());
}
else if ( typeid(*node) == typeid(ScaleBlockNode) )
{
m_transforms.push(m_transforms.top());
m_transforms.top().scale(node->getVector());
}
processChildren(node);
m_transforms.pop();
}
void Scene::processMaterialDefinition(refptr<Node> node)
{
map< string, refptr<Material> >::iterator it =
m_materials.find(node->getString());
if ( it == m_materials.end() )
{
m_materials[node->getString()] = processMaterial(node);
}
else
{
cerr << "Error: duplicate material definition for material '"
<< node->getString() << "'" << endl;
exit(4);
}
}
refptr<Material> Scene::processMaterial(refptr<Node> node)
{
if ( typeid(*node) == typeid(MaterialRefNode) )
{
map< string, refptr<Material> >::iterator it =
m_materials.find(node->getString());
if ( it == m_materials.end() )
{
cerr << "Undefined material '" << node->getString()
<< "' requested!" << endl;
exit(4);
}
return m_materials[node->getString()];
}
refptr<Material> material = new Material();
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(ColorNode) )
{
material->setDiffuseColor(Color((*it)->getVector()));
material->setAmbientColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(AmbientNode) )
{
material->setAmbientColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(DiffuseNode) )
{
material->setDiffuseColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(SpecularNode) )
{
material->setSpecularColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(ReflectanceNode) )
{
material->setReflectance((*it)->getNumber());
}
else if ( typeid(**it) == typeid(ShininessNode) )
{
material->setShininess((*it)->getNumber());
}
else if ( typeid(**it) == typeid(TransparencyNode) )
{
material->setTransparency((*it)->getNumber());
}
}
return material;
}
refptr<Shape> Scene::processBox(refptr<Node> node)
{
refptr<Vector> size = new Vector(1, 1, 1);
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(SizeNode) )
{
size = (*it)->getVector();
}
else if ( (*it)->isMaterial() )
{
material = processMaterial(*it);
}
}
refptr<Shape> box = new Box(size);
if ( ! material.isNull() )
box->setMaterial(material);
box->setTransform(m_transforms.top());
if (restore_transform)
m_transforms.pop();
return box;
}
refptr<Shape> Scene::processCyl(refptr<Node> node)
{
double radius1 = 1.0;
double radius2 = 1.0;
double height = 1.0;
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(SizeNode) )
{
const Vector & v = *(*it)->getVector();
radius1 = v[0];
radius2 = v[1];
height = v[2];
}
else if ( (*it)->isMaterial() )
{
material = processMaterial(*it);
}
}
refptr<Shape> cyl = new Cyl(radius1, radius2, height);
if ( ! material.isNull() )
cyl->setMaterial(material);
cyl->setTransform(m_transforms.top());
if (restore_transform)
m_transforms.pop();
return cyl;
}
refptr<Light> Scene::processLight(refptr<Node> node)
{
refptr<Light> light = new PointLight();
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(PositionNode) )
{
refptr<Vector> v = (*it)->getVector();
light->setPosition(m_transforms.top().transform_point(*v));
}
else if ( typeid(**it) == typeid(DiffuseNode) )
{
Color c((*it)->getVector());
light->setDiffuseColor(c);
}
else if ( typeid(**it) == typeid(SpecularNode) )
{
Color c((*it)->getVector());
light->setSpecularColor(c);
}
else if ( typeid(**it) == typeid(ColorNode) )
{
Color c((*it)->getVector());
light->setDiffuseColor(c);
light->setSpecularColor(c);
}
}
return light;
}
refptr<Shape> Scene::processPlane(refptr<Node> node)
{
Vector normal(0, 0, 1);
double dist = 0;
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(PlanePositionNode) )
{
normal = *(*it)->getVector();
dist = (*it)->getNumber();
}
else if ( (*it)->isMaterial() )
{
material = processMaterial(*it);
}
}
refptr<Shape> plane = new Plane(normal[0],
normal[1],
normal[2],
dist);
if ( ! material.isNull() )
plane->setMaterial(material);
plane->setTransform(m_transforms.top());
if (restore_transform)
m_transforms.pop();
return plane;
}
refptr<Shape> Scene::processSphere(refptr<Node> node)
{
double radius = 1.0;
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(RadiusNode) )
{
radius = (*it)->getNumber();
}
else if ( (*it)->isMaterial() )
{
material = processMaterial(*it);
}
}
refptr<Shape> sphere = new Sphere(radius);
if ( ! material.isNull() )
sphere->setMaterial(material);
sphere->setTransform(m_transforms.top());
if (restore_transform)
m_transforms.pop();
return sphere;
}
refptr<Shape> Scene::processBool(refptr<Node> node)
{
vector< refptr<Shape> > shapes;
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( (*it)->isShape() )
{
refptr<Shape> shape = processShape(*it);
if ( ! shape.isNull() )
shapes.push_back(shape);
}
else if ( (*it)->isMaterial() )
{
material = processMaterial(*it);
}
}
if (shapes.size() < 2)
{
cerr << "Error: boolean objects must have 2 or more sub-objects!"
<< endl;
exit(3);
}
refptr<Shape> shape;
if ( typeid(*node) == typeid(IntersectNode) )
shape = new Intersect(shapes);
else if ( typeid(*node) == typeid(UnionNode) )
shape = new Union(shapes);
else if ( typeid(*node) == typeid(SubtractNode) )
shape = new Subtract(shapes);
else
{
cerr << __FILE__ << ": " << __LINE__
<< ": error: bool object unrecognized" << endl;
exit(3);
}
if ( ! material.isNull() )
shape->setMaterial(material);
shape->setTransform(m_transforms.top());
if (restore_transform)
m_transforms.pop();
return shape;
}
bool Scene::processTransforms(refptr<Node> node)
{
bool did_any = false;
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(TranslateNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().translate((*it)->getVector());
}
else if ( typeid(**it) == typeid(RotateNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().rotate((*it)->getNumber(),
(*it)->getVector());
}
else if ( typeid(**it) == typeid(ScaleNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().scale((*it)->getVector());
}
}
return did_any;
}