git-svn-id: svn://anubis/fart/branches/2009-03-09_intersect_returning_normals@200 7f9b0f55-74a9-4bce-be96-3c2cd072584d
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
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#include "Intersect.h"
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#include <iostream>
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using namespace std;
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Intersect::Intersect(refptr<Shape> shape1, refptr<Shape> shape2)
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{
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m_shape1 = shape1;
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m_shape2 = shape2;
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}
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Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ray)
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{
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IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
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IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
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BoolIntersectionList merged(res1, res2, ray.getOrigin());
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IntersectionList res;
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bool in1 = false, in2 = false;
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bool in_bool = false;
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for (int i = 0, sz = merged.size(); i < sz; i++)
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{
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Vector normal = merged[i].intersection.normal;
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double dot = - (ray.getDirection() % normal);
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bool front = dot > 0.0;
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bool left = merged[i].left;
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if (front)
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{
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if (left)
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in1 = true;
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else
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in2 = true;
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if (!in_bool && in1 && in2)
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{
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/* we found an intersection point with the boolean object */
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in_bool = true;
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res.add( merged[i].intersection );
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}
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}
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else
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{
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if (in_bool && in1 && in2)
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{
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/* we found an intersection point with the boolean object */
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res.add( merged[i].intersection );
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}
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if (left)
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in1 = false;
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else
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in2 = false;
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in_bool = false;
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}
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}
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return res;
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}
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