fart/shapes/Sphere.cc
Josh Holtrop 73cdd1a5a1 improving Ray, Sphere, Solver, Scene a bit
git-svn-id: svn://anubis/fart/trunk@35 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-01-23 14:37:18 +00:00

33 lines
994 B
C++

#include "Sphere.h"
#include "util/Solver.h"
Sphere::Sphere(double radius)
{
m_radius = radius;
}
Solver::Result Sphere::intersect(const Ray & ray)
{
Solver::Result res;
QuadraticSolver solver(1.0,
2 * ( ray.getOrigin()[0] * ray.getDirection()[0]
+ ray.getOrigin()[1] * ray.getDirection()[1]
+ ray.getOrigin()[2] * ray.getDirection()[2] ),
ray.getOrigin()[0] * ray.getOrigin()[0]
+ ray.getOrigin()[1] * ray.getOrigin()[1]
+ ray.getOrigin()[2] * ray.getOrigin()[2] );
Solver::Result quadSolutions = solver.solve();
int resIdx = 0;
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
res.results[resIdx] = quadSolutions.results[i];
resIdx++;
res.numResults = resIdx;
}
}
return res;
}