195 lines
5.2 KiB
C++
195 lines
5.2 KiB
C++
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#ifndef VECTOR_H
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#define VECTOR_H VECTOR_H
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#include <math.h> /* sqrt() */
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#include <iostream>
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class Vector
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{
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public:
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Vector()
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{
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m_array[0] = 0.0;
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m_array[1] = 0.0;
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m_array[2] = 0.0;
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}
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Vector(double x, double y, double z)
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{
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m_array[0] = x;
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m_array[1] = y;
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m_array[2] = z;
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}
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Vector & normalize()
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{
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double length = mag();
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m_array[0] /= length;
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m_array[1] /= length;
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m_array[2] /= length;
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return *this;
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}
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double mag() const
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{
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return sqrt(m_array[0] * m_array[0]
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+ m_array[1] * m_array[1]
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+ m_array[2] * m_array[2]);
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}
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double mag2() const
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{
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return m_array[0] * m_array[0]
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+ m_array[1] * m_array[1]
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+ m_array[2] * m_array[2];
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}
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double dist_to(const Vector & other) const
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{
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return (other - *this).mag();
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}
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Vector proj(const Vector & target) const
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{
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Vector target_normalized = target;
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target_normalized.normalize();
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return target_normalized * ((*this) % target_normalized);
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}
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Vector reflect(const Vector & target) const
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{
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Vector projected = proj(target);
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Vector me_to_proj = projected - (*this);
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return (*this) + me_to_proj * 2.0;
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}
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Vector getPerpendicular() const
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{
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Vector t = *this;
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t.normalize();
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Vector p = t * Vector(0, 0, 1);
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if (p.mag() <= 0.1)
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{
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p = t * Vector(1, 0, 0);
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}
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return p;
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}
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Vector mult(const Vector & v2) const
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{
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Vector result;
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result[0] = m_array[0] * v2.m_array[0];
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result[1] = m_array[1] * v2.m_array[1];
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result[2] = m_array[2] * v2.m_array[2];
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return result;
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}
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Vector div(const Vector & v2) const
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{
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Vector result;
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result[0] = m_array[0] / v2.m_array[0];
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result[1] = m_array[1] / v2.m_array[1];
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result[2] = m_array[2] / v2.m_array[2];
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return result;
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}
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Vector operator-() const
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{
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Vector result;
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result[0] = -m_array[0];
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result[1] = -m_array[1];
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result[2] = -m_array[2];
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return result;
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}
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/* Compute the dot-product of two vectors */
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double operator%(const Vector & v2) const
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{
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return m_array[0] * v2.m_array[0]
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+ m_array[1] * v2.m_array[1]
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+ m_array[2] * v2.m_array[2];
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}
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/* Compute the cross-product of two vectors */
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Vector operator*(const Vector & v2) const
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{
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Vector result;
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result[0] = m_array[1] * v2.m_array[2] - m_array[2] * v2.m_array[1];
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result[1] = m_array[2] * v2.m_array[0] - m_array[0] * v2.m_array[2];
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result[2] = m_array[0] * v2.m_array[1] - m_array[1] * v2.m_array[0];
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return result;
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}
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Vector operator+(const Vector & v2) const
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{
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Vector result;
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result[0] = m_array[0] + v2.m_array[0];
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result[1] = m_array[1] + v2.m_array[1];
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result[2] = m_array[2] + v2.m_array[2];
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return result;
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}
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Vector operator-(const Vector & v2) const
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{
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Vector result;
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result[0] = m_array[0] - v2.m_array[0];
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result[1] = m_array[1] - v2.m_array[1];
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result[2] = m_array[2] - v2.m_array[2];
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return result;
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}
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Vector operator*(double scale) const
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{
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Vector result;
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result[0] = m_array[0] * scale;
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result[1] = m_array[1] * scale;
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result[2] = m_array[2] * scale;
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return result;
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}
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Vector operator/(double scale) const
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{
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Vector result;
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result[0] = m_array[0] / scale;
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result[1] = m_array[0] / scale;
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result[2] = m_array[0] / scale;
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return result;
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}
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Vector & operator+=(const Vector & v2)
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{
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m_array[0] += v2.m_array[0];
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m_array[1] += v2.m_array[1];
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m_array[2] += v2.m_array[2];
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return *this;
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}
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Vector & operator-=(const Vector & v2)
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{
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m_array[0] -= v2.m_array[0];
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m_array[1] -= v2.m_array[1];
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m_array[2] -= v2.m_array[2];
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return *this;
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}
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double & operator[](int idx) { return m_array[idx]; }
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double operator[](int idx) const { return m_array[idx]; }
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static Vector randomVector();
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static const Vector X;
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static const Vector Y;
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static const Vector Z;
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protected:
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double m_array[3];
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};
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std::ostream & operator<<(std::ostream & out, const Vector & v);
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static inline Vector operator*(double d, const Vector & v) { return v * d; }
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static inline Vector operator/(double d, const Vector & v) { return v / d; }
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#endif
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