fart/shapes/Sphere.cc

46 lines
1.3 KiB
C++

#include "Sphere.h"
#include "util/Solver.h"
#include <math.h>
#include <iostream>
using namespace std;
Sphere::Sphere(double radius)
{
m_radius = radius;
m_radius2 = radius * radius;
}
Shape::IntersectList Sphere::intersect(const Ray & ray)
{
Ray ray_inv = m_inverse.transform_ray(ray);
IntersectList res;
QuadraticSolver solver(1.0,
2 * ( ray_inv.getOrigin()[0] * ray_inv.getDirection()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getDirection()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getDirection()[2] ),
ray_inv.getOrigin()[0] * ray_inv.getOrigin()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getOrigin()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getOrigin()[2]
- m_radius2);
Solver::Result quadSolutions = solver.solve();
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
res.push_back(m_transform.transform_point(
ray_inv[quadSolutions.results[i]]));
}
}
return res;
}
Vector Sphere::getNormalAt(const Vector & pt)
{
Vector pt_inv = m_inverse.transform_point(pt);
Vector normal = pt_inv;
return normal.normalize();
}