fart/util/Vector.cc
Josh Holtrop 57a4e6ed8a trying new jitter method for soft shadows, getting better
git-svn-id: svn://anubis/fart/trunk@257 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2010-07-13 06:35:45 +00:00

155 lines
3.1 KiB
C++

#include <stdlib.h> /* rand() */
#include <math.h>
#include <iostream>
#include "Vector.h"
Vector::Vector()
{
m_array[0] = 0.0;
m_array[1] = 0.0;
m_array[2] = 0.0;
}
Vector::Vector(double x, double y, double z)
{
m_array[0] = x;
m_array[1] = y;
m_array[2] = z;
}
Vector Vector::randomVector()
{
double x, y, z;
do
{
x = 2.0 * rand() / RAND_MAX - 1.0;
y = 2.0 * rand() / RAND_MAX - 1.0;
z = 2.0 * rand() / RAND_MAX - 1.0;
} while (x*x + y*y + z*z > 1.0);
return Vector(x, y, z).normalize();
}
Vector & Vector::normalize()
{
double length = mag();
m_array[0] /= length;
m_array[1] /= length;
m_array[2] /= length;
return *this;
}
Vector Vector::operator-() const
{
Vector result;
result[0] = -m_array[0];
result[1] = -m_array[1];
result[2] = -m_array[2];
return result;
}
double Vector::mag() const
{
return sqrt(m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2]);
}
double Vector::mag2() const
{
return m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2];
}
double Vector::dist_to(const Vector & other) const
{
return (other - *this).mag();
}
Vector Vector::proj(const Vector & target) const
{
Vector target_normalized = target;
target_normalized.normalize();
return target_normalized * ((*this) % target_normalized);
}
Vector Vector::reflect(const Vector & target) const
{
Vector projected = proj(target);
Vector me_to_proj = projected - (*this);
return (*this) + me_to_proj * 2.0;
}
Vector Vector::getPerpendicular() const
{
Vector t = *this;
t.normalize();
Vector p = t * Vector(0, 0, 1);
if (p.mag() <= 0.1)
{
p = t * Vector(1, 0, 0);
}
return p;
}
std::ostream & operator<<(std::ostream & out, const Vector & v)
{
out << "[" << v[0] << ", " << v[1] << ", " << v[2] << "]";
return out;
}
/* Compute the dot-product of two vectors */
double operator%(const Vector & v1, const Vector & v2)
{
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
/* Compute the cross-product of two vectors */
Vector operator*(const Vector & v1, const Vector & v2)
{
Vector result;
result[0] = v1[1] * v2[2] - v1[2] * v2[1];
result[1] = v1[2] * v2[0] - v1[0] * v2[2];
result[2] = v1[0] * v2[1] - v1[1] * v2[0];
return result;
}
Vector operator+(const Vector & v1, const Vector & v2)
{
Vector result;
result[0] = v1[0] + v2[0];
result[1] = v1[1] + v2[1];
result[2] = v1[2] + v2[2];
return result;
}
Vector operator-(const Vector & v1, const Vector & v2)
{
Vector result;
result[0] = v1[0] - v2[0];
result[1] = v1[1] - v2[1];
result[2] = v1[2] - v2[2];
return result;
}
Vector operator*(const Vector & v1, double scale)
{
Vector result = v1;
result[0] *= scale;
result[1] *= scale;
result[2] *= scale;
return result;
}
Vector operator/(const Vector & v1, double scale)
{
Vector result = v1;
result[0] /= scale;
result[1] /= scale;
result[2] /= scale;
return result;
}