fart/util/Ray.h
Josh Holtrop 18c0c8d45f added diffuse and specular colors to Material, switched all "private:" to "protected:"
git-svn-id: svn://anubis/fart/trunk@69 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2009-01-30 02:26:46 +00:00

27 lines
580 B
C++

#ifndef RAY_H
#define RAY_H RAY_H
#include "Vector.h"
#include <iostream>
class Ray
{
public:
Ray();
Ray(const Vector & origin, const Vector & direction);
const Vector & getOrigin() const { return m_origin; }
const Vector & getDirection() const { return m_direction; }
Vector getPositionAt(double dist) const;
Vector operator[](double dist) const { return getPositionAt(dist); }
protected:
Vector m_origin;
Vector m_direction;
};
std::ostream & operator<<(std::ostream & out, const Ray & r);
#endif