125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
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#ifndef SHAPE_H
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#define SHAPE_H SHAPE_H
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#include "util/Solver.h"
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#include "util/Ray.h"
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#include "util/Vector.h"
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#include "util/Transform.h"
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#include "util/Material.h"
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#include "util/refptr.h"
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#include <vector>
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#include <utility>
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class Shape
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{
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public:
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class Intersection
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{
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public:
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Intersection() {};
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Intersection(refptr<Shape> shape,
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const Vector & position,
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const Vector & normal)
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{
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this->shape = shape;
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this->position = position;
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this->normal = normal;
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}
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refptr<Shape> shape;
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Vector position;
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Vector normal;
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};
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class BoolIntersection
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{
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public:
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BoolIntersection() {};
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BoolIntersection(const Intersection & intersection, bool left)
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{
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this->intersection = intersection;
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this->left = left;
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}
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Intersection intersection;
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bool left;
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};
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class IntersectionList
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{
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public:
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void add(const Intersection & i)
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{
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m_intersections.push_back(i);
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}
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Intersection & operator[](int i)
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{
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return m_intersections[i];
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}
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const Intersection & operator[](int i) const
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{
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return m_intersections[i];
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}
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size_t size() const { return m_intersections.size(); }
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std::vector<Intersection>::iterator begin()
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{
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return m_intersections.begin();
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}
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std::vector<Intersection>::iterator end()
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{
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return m_intersections.end();
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}
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protected:
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std::vector< Intersection > m_intersections;
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};
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class BoolIntersectionList
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{
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public:
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BoolIntersectionList(const IntersectionList & l1,
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const IntersectionList & l2,
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const Vector & startPoint);
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BoolIntersection & operator[](int i)
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{
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return m_intersections[i];
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}
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const BoolIntersection & operator[](int i) const
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{
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return m_intersections[i];
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}
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size_t size() const { return m_intersections.size(); }
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std::vector<BoolIntersection>::iterator begin()
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{
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return m_intersections.begin();
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}
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std::vector<BoolIntersection>::iterator end()
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{
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return m_intersections.end();
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}
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protected:
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std::vector< BoolIntersection > m_intersections;
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};
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Shape();
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virtual ~Shape();
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virtual IntersectionList intersect(refptr<Shape> _this,
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const Ray & ray) = 0;
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virtual refptr<Shape> clone() = 0;
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virtual void setTransform(Transform & t)
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{
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m_transform = t;
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m_inverse = t.getInverse();
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}
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Transform & getTransform() { return m_transform; }
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virtual void setMaterial(refptr<Material> material);
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refptr<Material> getMaterial() const { return m_material; }
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protected:
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Transform m_transform;
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Transform m_inverse;
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refptr<Material> m_material;
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};
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#endif
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