fart/shapes/Sphere.cc
Josh Holtrop c1f39da3e2 added shape definition processing and shape cloning capabilities
git-svn-id: svn://anubis/fart/trunk@284 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2010-07-09 17:11:14 +00:00

49 lines
1.5 KiB
C++

#include "Sphere.h"
#include "util/Solver.h"
#include <math.h>
#include <iostream>
using namespace std;
Sphere::Sphere(double radius)
{
m_radius = radius;
m_radius2 = radius * radius;
}
Shape::IntersectionList Sphere::intersect(refptr<Shape> _this, const Ray & ray)
{
Ray ray_inv = m_inverse.transform_ray(ray);
IntersectionList res;
QuadraticSolver solver(1.0,
2 * ( ray_inv.getOrigin()[0] * ray_inv.getDirection()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getDirection()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getDirection()[2] ),
ray_inv.getOrigin()[0] * ray_inv.getOrigin()[0]
+ ray_inv.getOrigin()[1] * ray_inv.getOrigin()[1]
+ ray_inv.getOrigin()[2] * ray_inv.getOrigin()[2]
- m_radius2);
Solver::Result quadSolutions = solver.solve();
for (int i = 0; i < quadSolutions.numResults; i++)
{
if (quadSolutions.results[i] >= 0.0)
{
Vector isect_point = ray_inv[quadSolutions.results[i]];
Vector normal = isect_point;
normal.normalize();
res.add(
Intersection(_this,
m_transform.transform_point(isect_point),
m_transform.transform_normal(normal))
);
}
}
return res;
}
refptr<Shape> Sphere::clone()
{
return new Sphere(*this);
}