34 lines
746 B
C++
34 lines
746 B
C++
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#ifndef SHAPE_H
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#define SHAPE_H SHAPE_H
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#include "util/Solver.h"
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#include "util/Ray.h"
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#include "util/Vector.h"
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#include "util/Transform.h"
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class Shape
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{
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public:
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Shape();
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virtual Solver::Result intersect(const Ray & ray) = 0;
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virtual Vector getNormalAt(const Vector & pt) = 0;
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void setTransform(Transform & t)
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{
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m_transform = t;
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m_inverse = t.getInverse();
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}
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Transform & getTransform() { return m_transform; }
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void setTransparency(double t) { m_transparency = t; }
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double getTransparency() const { return m_transparency; }
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protected:
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Transform m_transform;
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Transform m_inverse;
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double m_transparency;
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};
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#endif
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