574 lines
14 KiB
C++
574 lines
14 KiB
C++
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#include <typeinfo>
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#include <iostream>
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#include "Scene.h"
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#include "Light.h"
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#include "parser/parser.h"
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#include "parser/nodes.h"
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using namespace std;
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typedef vector< refptr<Node> >::const_iterator Node_Iterator;
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void Scene::load(const char * filename)
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{
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refptr<Node> node = parse(filename);
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processNode(node);
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}
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void Scene::processNode(refptr<Node> node)
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{
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if (node.isNull())
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return;
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if ( typeid(*node) == typeid(SceneNode) )
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{
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processScene(node);
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}
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else if ( node->isShape() )
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{
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refptr<Shape> shape = processShape(node);
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if ( ! shape.isNull() )
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m_shapes.push_back(shape);
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}
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else if ( typeid(*node) == typeid(LightNode) )
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{
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refptr<Light> light = processLight(node);
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if ( ! light.isNull() )
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m_lights.push_back(light);
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}
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else if ( typeid(*node) == typeid(OptionsNode) )
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{
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processOptions(node);
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}
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else if ( typeid(*node) == typeid(TranslateBlockNode) )
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{
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processTransformBlock(node);
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}
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else if ( typeid(*node) == typeid(RotateBlockNode) )
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{
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processTransformBlock(node);
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}
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else if ( typeid(*node) == typeid(ScaleBlockNode) )
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{
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processTransformBlock(node);
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}
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else if ( typeid(*node) == typeid(MaterialDefinitionNode) )
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{
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processMaterialDefinition(node);
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}
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else
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{
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cerr << __FILE__ << ": " << __LINE__
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<< ": error: unrecognized node!" << endl;
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}
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}
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void Scene::processChildren(refptr<Node> node)
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{
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std::vector< refptr<Node> > & children = node->getChildren();
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for (int i = 0, sz = children.size(); i < sz; i++)
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{
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processNode(children[i]);
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}
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}
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void Scene::processScene(refptr<Node> node)
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{
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/* first process any cameras present */
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int cameras_found = 0;
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(CameraNode) )
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{
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cameras_found++;
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if (cameras_found == 1)
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processCamera(*it);
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else
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{
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cerr << "Error: multiple camera definitions found!" << endl;
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exit(5);
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}
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}
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}
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) != typeid(CameraNode) )
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{
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processNode(*it);
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}
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}
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}
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refptr<Shape> Scene::processShape(refptr<Node> node)
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{
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if ( typeid(*node) == typeid(BoxNode) )
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{
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return processBox(node);
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}
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else if ( typeid(*node) == typeid(PlaneNode) )
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{
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return processPlane(node);
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}
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else if ( typeid(*node) == typeid(SphereNode) )
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{
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return processSphere(node);
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}
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else if ( typeid(*node) == typeid(CylNode) )
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{
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return processCyl(node);
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}
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else if ( typeid(*node) == typeid(IntersectNode) )
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{
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return processBool(node);
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}
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else if ( typeid(*node) == typeid(UnionNode) )
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{
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return processBool(node);
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}
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else if ( typeid(*node) == typeid(SubtractNode) )
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{
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return processBool(node);
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}
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return refptr<Shape>(NULL);
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}
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void Scene::processCamera(refptr<Node> node)
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{
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Vector position(0, 0, 0);
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Vector look_at(0, 1, 0);
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Vector up(0, 0, 1);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(PositionNode) )
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{
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position = * (*it)->getVector();
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}
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else if ( typeid(**it) == typeid(LookAtNode) )
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{
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look_at = * (*it)->getVector();
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}
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else if ( typeid(**it) == typeid(UpNode) )
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{
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up = * (*it)->getVector();
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}
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else if ( typeid(**it) == typeid(VFOVNode) )
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{
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m_vfov = (*it)->getNumber();
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}
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}
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m_transforms.top().lookAt(position, look_at, up);
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}
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void Scene::processOptions(refptr<Node> node)
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{
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(WidthNode) )
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{
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m_width = (*it)->getInteger();
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}
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else if ( typeid(**it) == typeid(HeightNode) )
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{
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m_height = (*it)->getInteger();
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}
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else if ( typeid(**it) == typeid(ExposureNode) )
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{
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m_exposure = (*it)->getNumber();
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if (m_exposure < 0.0)
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m_exposure = 0.0;
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}
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else if ( typeid(**it) == typeid(MultisampleNode) )
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{
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m_multisample_level = (*it)->getInteger();
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}
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else if ( typeid(**it) == typeid(MaxDepthNode) )
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{
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m_max_depth = (*it)->getInteger();
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}
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}
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}
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void Scene::processTransformBlock(refptr<Node> node)
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{
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if ( typeid(*node) == typeid(TranslateBlockNode) )
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{
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m_transforms.push(m_transforms.top());
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m_transforms.top().translate(node->getVector());
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}
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else if ( typeid(*node) == typeid(RotateBlockNode) )
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{
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m_transforms.push(m_transforms.top());
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m_transforms.top().rotate(node->getNumber(),
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node->getVector());
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}
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else if ( typeid(*node) == typeid(ScaleBlockNode) )
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{
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m_transforms.push(m_transforms.top());
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m_transforms.top().scale(node->getVector());
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}
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processChildren(node);
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m_transforms.pop();
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}
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void Scene::processMaterialDefinition(refptr<Node> node)
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{
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map< string, refptr<Material> >::iterator it =
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m_materials.find(node->getString());
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if ( it == m_materials.end() )
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{
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m_materials[node->getString()] = processMaterial(node);
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}
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else
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{
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cerr << "Error: duplicate material definition for material '"
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<< node->getString() << "'" << endl;
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exit(4);
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}
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}
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refptr<Material> Scene::processMaterial(refptr<Node> node)
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{
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if ( typeid(*node) == typeid(MaterialRefNode) )
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{
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map< string, refptr<Material> >::iterator it =
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m_materials.find(node->getString());
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if ( it == m_materials.end() )
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{
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cerr << "Undefined material '" << node->getString()
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<< "' requested!" << endl;
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exit(4);
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}
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return m_materials[node->getString()];
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}
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refptr<Material> material = new Material();
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(ColorNode) )
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{
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material->setDiffuseColor(Color((*it)->getVector()));
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material->setAmbientColor(Color((*it)->getVector()));
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}
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else if ( typeid(**it) == typeid(AmbientNode) )
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{
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material->setAmbientColor(Color((*it)->getVector()));
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}
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else if ( typeid(**it) == typeid(DiffuseNode) )
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{
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material->setDiffuseColor(Color((*it)->getVector()));
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}
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else if ( typeid(**it) == typeid(SpecularNode) )
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{
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material->setSpecularColor(Color((*it)->getVector()));
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}
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else if ( typeid(**it) == typeid(ReflectanceNode) )
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{
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material->setReflectance((*it)->getNumber());
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}
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else if ( typeid(**it) == typeid(ShininessNode) )
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{
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material->setShininess((*it)->getNumber());
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}
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else if ( typeid(**it) == typeid(TransparencyNode) )
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{
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material->setTransparency((*it)->getNumber());
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}
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}
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return material;
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}
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refptr<Shape> Scene::processBox(refptr<Node> node)
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{
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refptr<Vector> size = new Vector(1, 1, 1);
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(SizeNode) )
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{
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size = (*it)->getVector();
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}
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else if ( (*it)->isMaterial() )
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{
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material = processMaterial(*it);
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}
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}
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refptr<Shape> box = new Box(size);
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if ( ! material.isNull() )
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box->setMaterial(material);
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box->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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return box;
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}
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refptr<Shape> Scene::processCyl(refptr<Node> node)
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{
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double radius1 = 1.0;
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double radius2 = 1.0;
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double height = 1.0;
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(SizeNode) )
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{
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const Vector & v = *(*it)->getVector();
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radius1 = v[0];
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radius2 = v[1];
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height = v[2];
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}
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else if ( (*it)->isMaterial() )
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{
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material = processMaterial(*it);
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}
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}
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refptr<Shape> cyl = new Cyl(radius1, radius2, height);
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if ( ! material.isNull() )
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cyl->setMaterial(material);
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cyl->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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return cyl;
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}
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refptr<Light> Scene::processLight(refptr<Node> node)
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{
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refptr<Light> light = new PointLight();
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(PositionNode) )
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{
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refptr<Vector> v = (*it)->getVector();
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light->setPosition(m_transforms.top().transform_point(*v));
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}
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else if ( typeid(**it) == typeid(DiffuseNode) )
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{
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Color c((*it)->getVector());
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light->setDiffuseColor(c);
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}
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else if ( typeid(**it) == typeid(SpecularNode) )
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{
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Color c((*it)->getVector());
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light->setSpecularColor(c);
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}
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else if ( typeid(**it) == typeid(ColorNode) )
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{
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Color c((*it)->getVector());
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light->setDiffuseColor(c);
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light->setSpecularColor(c);
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}
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else if ( typeid(**it) == typeid(RadiusNode) )
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{
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light->setRadius((*it)->getNumber());
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}
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else if ( typeid(**it) == typeid(JitterNode) )
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{
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light->setJitter((*it)->getInteger());
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}
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}
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return light;
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}
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refptr<Shape> Scene::processPlane(refptr<Node> node)
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{
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Vector normal(0, 0, 1);
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double dist = 0;
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(PlanePositionNode) )
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{
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normal = *(*it)->getVector();
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dist = (*it)->getNumber();
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}
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else if ( (*it)->isMaterial() )
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{
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material = processMaterial(*it);
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}
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}
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refptr<Shape> plane = new Plane(normal[0],
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normal[1],
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normal[2],
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dist);
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if ( ! material.isNull() )
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plane->setMaterial(material);
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plane->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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return plane;
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}
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refptr<Shape> Scene::processSphere(refptr<Node> node)
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{
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double radius = 1.0;
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(RadiusNode) )
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{
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radius = (*it)->getNumber();
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}
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else if ( (*it)->isMaterial() )
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{
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material = processMaterial(*it);
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}
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}
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refptr<Shape> sphere = new Sphere(radius);
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if ( ! material.isNull() )
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sphere->setMaterial(material);
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sphere->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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return sphere;
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}
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refptr<Shape> Scene::processBool(refptr<Node> node)
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{
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vector< refptr<Shape> > shapes;
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refptr<Material> material;
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bool restore_transform = processTransforms(node);
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( (*it)->isShape() )
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{
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refptr<Shape> shape = processShape(*it);
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if ( ! shape.isNull() )
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shapes.push_back(shape);
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}
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else if ( (*it)->isMaterial() )
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{
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material = processMaterial(*it);
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}
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}
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if (shapes.size() < 2)
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{
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cerr << "Error: boolean objects must have 2 or more sub-objects!"
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<< endl;
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exit(3);
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}
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refptr<Shape> shape;
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if ( typeid(*node) == typeid(IntersectNode) )
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shape = new Intersect(shapes);
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else if ( typeid(*node) == typeid(UnionNode) )
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shape = new Union(shapes);
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else if ( typeid(*node) == typeid(SubtractNode) )
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shape = new Subtract(shapes);
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else
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{
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cerr << __FILE__ << ": " << __LINE__
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<< ": error: bool object unrecognized" << endl;
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exit(3);
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}
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if ( ! material.isNull() )
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shape->setMaterial(material);
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shape->setTransform(m_transforms.top());
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if (restore_transform)
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m_transforms.pop();
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return shape;
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}
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bool Scene::processTransforms(refptr<Node> node)
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{
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bool did_any = false;
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for (Node_Iterator it = node->getChildren().begin();
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it != node->getChildren().end();
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it++)
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{
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if ( typeid(**it) == typeid(TranslateNode) )
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{
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if (did_any == false)
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{
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m_transforms.push(m_transforms.top());
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did_any = true;
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}
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m_transforms.top().translate((*it)->getVector());
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}
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else if ( typeid(**it) == typeid(RotateNode) )
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{
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if (did_any == false)
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{
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m_transforms.push(m_transforms.top());
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did_any = true;
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}
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m_transforms.top().rotate((*it)->getNumber(),
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(*it)->getVector());
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}
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else if ( typeid(**it) == typeid(ScaleNode) )
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{
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if (did_any == false)
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{
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m_transforms.push(m_transforms.top());
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did_any = true;
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}
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m_transforms.top().scale((*it)->getVector());
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}
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}
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return did_any;
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}
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