fart/shapes/Extrude.cc
Josh Holtrop c1f39da3e2 added shape definition processing and shape cloning capabilities
git-svn-id: svn://anubis/fart/trunk@284 7f9b0f55-74a9-4bce-be96-3c2cd072584d
2010-07-09 17:11:14 +00:00

174 lines
6.0 KiB
C++

#include <math.h>
#include <iostream>
#include <algorithm> /* sort() */
#include "Extrude.h"
#include "util/Polygon.h"
#include "util/Solver.h"
using namespace std;
#define FP_EQUAL(x,y) (fabs((x)-(y)) < 0.000001)
Extrude::Extrude()
{
}
class IntersectListComparator
{
public:
IntersectListComparator(Vector start) : m_start(start) {}
bool operator()(const Shape::Intersection & i1,
const Shape::Intersection & i2) const
{
double d1 = (i1.position - m_start).mag2();
double d2 = (i2.position - m_start).mag2();
return d1 < d2;
}
protected:
Vector m_start;
};
Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
{
Ray ray_inv = m_inverse.transform_ray(ray);
IntersectionList res;
int n_polygons = m_polygons.size();
int n_offsets = m_offsets.size();
if (n_polygons < 1 || n_offsets < 1)
return res;
double distance = 0.0;
Vector scale(1.0, 1.0, 1.0);
Vector shift(0.0, 0.0, 0.0);
for (int p = 0; p < n_polygons; p++)
{
refptr<Polygon> polygon = m_polygons[p];
for (int o = 0; o < n_offsets; o++)
{
Offset & offset = m_offsets[o];
for (int pt = 0, n_pts = polygon->size(); pt < n_pts; pt++)
{
Vector p1 = scale.mult(*(*polygon)[pt]) + shift;
Vector p2 = scale.mult(*(*polygon)[(pt+1) % n_pts]) + shift;
Vector p3 = scale.mult(offset.scale)
.mult(*(*polygon)[(pt+1) % n_pts])
+ shift + offset.shift;
Vector p4 = scale.mult(offset.scale).mult(*(*polygon)[pt])
+ shift + offset.shift;
p1[2] += distance;
p2[2] += distance;
p3[2] += distance + offset.distance;
p4[2] += distance + offset.distance;
Vector e1 = p2 - p1;
Vector e2 = p3 - p2;
Vector normal = (e1 * e2).normalize();
double a = normal[0], b = normal[1], c = normal[2];
double d = -(a * p1[0] + b * p1[1] + c * p1[2]);
LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2],
a * ray_inv.getOrigin()[0]
+ b * ray_inv.getOrigin()[1]
+ c * ray_inv.getOrigin()[2]
+ d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0 && solutions.results[0] > 0.0)
{
Vector ipoint = ray_inv[solutions.results[0]];
Polygon quad;
quad.add(p1).add(p2).add(p3).add(p4);
if (quad.containsPointConvex(ipoint))
{
res.add(Intersection(_this,
m_transform.transform_point(ipoint),
m_transform.transform_normal(normal)));
}
}
}
distance += offset.distance;
scale = scale.mult(offset.scale);
shift += offset.shift;
}
}
double a = 0, b = 0, c = -1.0, d = 0.0;
LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2],
a * ray_inv.getOrigin()[0]
+ b * ray_inv.getOrigin()[1]
+ c * ray_inv.getOrigin()[2]
+ d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0 && solutions.results[0] > 0.0)
{
Vector ipoint = ray_inv[solutions.results[0]];
for (int p = 0; p < n_polygons; p++)
{
refptr<Polygon> polygon = m_polygons[p];
if (polygon->containsPoint2D(ipoint))
{
res.add(Intersection(_this,
m_transform.transform_point(ipoint),
m_transform.transform_normal(Vector(a, b, c))));
}
}
}
if (scale[0] > 0.0 && scale[1] > 0.0)
{
a = 0, b = 0, c = 1.0, d = -distance;
LinearSolver solver( a * ray_inv.getDirection()[0]
+ b * ray_inv.getDirection()[1]
+ c * ray_inv.getDirection()[2],
a * ray_inv.getOrigin()[0]
+ b * ray_inv.getOrigin()[1]
+ c * ray_inv.getOrigin()[2]
+ d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0 && solutions.results[0] > 0.0)
{
Vector ipoint = ray_inv[solutions.results[0]];
for (int p = 0; p < n_polygons; p++)
{
Polygon tp = *m_polygons[p];
for (int i = 0, sz = tp.size(); i < sz; i++)
{
tp[i] = new Vector(tp[i]->mult(scale) + shift);
(*tp[i])[2] += distance;
}
if (tp.containsPoint2D(ipoint))
{
res.add(Intersection(_this,
m_transform.transform_point(ipoint),
m_transform.transform_normal(Vector(a, b, c))));
break;
}
}
}
}
sort(res.begin(), res.end(), IntersectListComparator(ray.getOrigin()));
return res;
}
void Extrude::addPolygon(refptr<Polygon> polygon)
{
m_polygons.push_back(polygon);
}
void Extrude::addOffset(double distance,
const Vector & scale, const Vector & shift)
{
m_offsets.push_back(Offset(distance, scale, shift));
}
refptr<Shape> Extrude::clone()
{
return new Extrude(*this);
}