From 35f1eee2a762d8d6b5b4d4a660c2f9dabc9e777c Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Wed, 24 Jan 2018 09:49:17 -0500 Subject: [PATCH] specify vertex attribute position for rect shader "color" attribute --- src/RectShader.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/RectShader.cc b/src/RectShader.cc index c43da5e..ad6a477 100644 --- a/src/RectShader.cc +++ b/src/RectShader.cc @@ -5,7 +5,8 @@ RectShader::RectShader() m_program = glcxx::Program::create( glcxx::Shader::create_from_file(GL_VERTEX_SHADER, "rect.v.glsl"), glcxx::Shader::create_from_file(GL_FRAGMENT_SHADER, "rect.f.glsl"), - "coords", 0); + "coords", 0, + "color", 1); m_uniforms.viewport_size = m_program->get_uniform_location("viewport_size"); m_uniforms.position = m_program->get_uniform_location("position");